Tuesday, August 21, 2012
UL's Better Deckbuilding: Thromok The Insatiable
Welcome, hopefully, to the first of many critique posts I’ll be doing.
For my first deck eval, I thought I’d do a deck that I’m very interested in playing in the future— Thromok the Insatiable.
Thromok’s a new guy on the block, getting released in the Planechase 2012 set, and he’s hungry. He wants to cannibalize your horde to make himself feel better.
But it never will, because he’s insatiable.
So the following is pHeysh’s build, and I have to say that this decklist isn’t too shabby. Naturally, let’s start with the land.
Land
Blasted Landscape
Forgotten Cave
Gruul Turf
Khalni Garden
Mosswort Bridge
Shinka, the Bloodsoaked Keep
Skarrg, the Rage Pits
Slippery Karst
Smoldering Crater
Terramorphic Expanse
Tranquil Thicket
14 Forest
14 Mountain
Though Wizards and the aftermarket have put a price on the good non-basics, I still firmly believe that you can’t put a price on what a good mana base should be doing.
As far as pHeysh’s deck is concerned, I think he needs to spend the money. If we look at this alone, I think it tells us all we need to know about how successful the deck is running.
Sure, he’s running an Uncle Landdrops-approved number of 39 lands, but 5 of them are cyclers. Five!
This means he’s probably not playing them as land, opting to pitch them and draw, so he really has only 34 land, which is obviously too low. When you start playing that many cycle lands without early ramp, it doesn't bode well as you push your deck into later turns.
Also note Terramorphic’s pal, Evolving Wilds, isn’t around.
Enchantment
Awakening Zone
Doubling Season
Dual Nature
Electropotence
Elemental Mastery
Feed the Pack
Fires of Yavimaya
Furnace of Rath
Gratuitous Violence
Gutter Grime
Mana Reflection
Pandemonium
Parallel Lives
Predatory Advantage
Warstorm Surge
Where Ancients Tread
Perhaps one of the most intriguing parts of this build is the enchantments. As far as themes go, this is pretty well done. Personally, it’s not my taste, but I know some people are better with certain card types, and if it works for him or for you, I’m not gonna stop you.
Unless I’m playing you, in which case I will play around your shenanigans or blow it up if I can’t.
The most important enchantment in this deck is probably Doubling Season. This card seems insane when you think about pulling out Thromok, cause it not only helps him get more tokes to eat, he also gets to double that number when he enters. Super-sick synergy. Bonus points for that.
Sorcery
Beacon of Creation
Brood Birthing
Gelatinous Genesis
Growth Spasm
Hellion Eruption
Life from the Loam
Nature's Spiral
Warp World
Instant
Artifact Mutation
Beast Within
Fling
Fresh Meat
Noxious Revival
As a whole, I wasn’t necessarily impressed with his Instant/Sorcery package. It shouldn’t have a whole lot of these cards, compared to other colors like black, blue, or white even, but I’m not relatively impressed.
I like Life from the Loam in this deck. It helps him get cyclers back. I like Beast Within and Artifact Mutation also. Fresh Meat looks cool in this deck, because you can control it better. But I’m not sure about the rest. Not too excited here.
Artifact
Eldrazi Monument
Skullclamp
If there’s any two cards to put in this deck, it’s these. Really love both.
Creature
Ant Queen
Avenger of Zendikar
Beetleback Chief
Brindle Shoat
Broodhatch Nantuko
Chancellor ofthe Forge
Dragon Broodmother
Dragonlair Spider
Emrakul's Hatcher
Eternal Witness
Hissing Iguanar
Hornet Queen
Krosan Tusker
Loaming Shaman
Mitotic Slime
Mycoloth
Nemata, Grove Guardian
Nest Invader
Penumbra Spider
Preyseize Dragon
Sprouting Phytohydra
Stalking Vengeance
Symbiotic Wurm
Thunder-Thrash Elder
Tukatongue Thallid
Urabrask the Hidden
Verdant Force
Verdeloth the Ancient
Wolfbriar Elemental
Overall, thought the creature-base of this deck seems good.
Some of my favorite tech is here. Eternal Witness. Krosan Tusker. Hornet Queen. Loaming Shaman. Perfect.
Also intrigued about the Dragonlair Spider. I wonder if it’s any good. Still, I thought there was some value that he missed.
So I went through, taking the core of his deck and brought in a few cards that I thought would help make this deck more consistent and therefore more dangerous.
My Changes
Land
Arid Mesa
Evolving Wilds
Fire-Lit Thicket
Hall of the Bandit Lord
Inkmoth Nexus
Kazandu Refuge
Kessig Wolf Run
Khalni Garden
Mikokoro, Center of the Sea
Mosswort Bridge
Raging Ravine
Rootbound Crag
Shinka, the Bloodsoaked Keep
Skarrg, the Rage Pits
Snow-Covered Forest
Snow-Covered Mountain
Stomping Ground
Terramorphic Expanse
Verdant Catacombs
9 Mountain
11 Forest
You’ll notice some huge changes here. All the cyclers are gone, and I added some Zendikar fetches for added Life From The Loam value. Kessig Wolf Run, Mikokoro, and Hall of the Bandit Lord were added for great utility, to replace the card draw, add some trample and haste to our general or to some of the big beasts I added.
Enchantment
Awakening Zone
Doubling Season
Dual Nature
Fires of Yavimaya
Pattern of Rebirth
Complete makeover here. I’m not a fan of enchantments, really, but I kept ones I thought would be good, and added a Pattern of Rebirth so I can get a little value out of a creature if I have to sac it to Thromok or my opponent kills it.
Sorcery
Blasphemous Act
Boundless Realms
Cultivate
Green Sun's Zenith
Harmonize
Kodama's Reach
Life from the Loam
Plow Under
Rampant Growth
Stunted Growth
Instant
Artifact Mutation
Beast Within
Chaos Warp
Fresh Meat
Krosan Grip
Realms Uncharted
Sprouting Vines
Worldly Tutor
You’ll see I added some bombs here. Tutors and Ramp galore.
Kodama’s Reach, Cultivate, Rampant Growth and Sprouting Vines are some better early ramp. I also added Boundless Realms to synergize with some of the creatures in the late game.
Overall, I wanted to give this deck a Plan B.
No, I’m not trying to abort children. I’m simply trying to find ways to win without Thromok.
This is why I added creature tutelage and some disruption. Stunted Growth and Plow Under are some of the best in green in disruption, while Green Zenith and Worldly Tutor will help with getting certain dudes to create consistency.
I also added a couple more removal spells in Chaos Warp and Blasphemous Act.
Artifact
Lightning Greaves
Nim Deathmantle
Oblivion Stone
Skullclamp
Eldrazi Monument
Oblivion Stone was added for another mass removal tool. Greaves for haste.
And I added Deathmantle for recursion. The colors we’re playing in don’t have great reanimates, and I thought this would improve Thromok sac-triggers so we wouldn’t lose creatures.
Planeswalker
Garruk Wildspeaker
Garruk, Primal Hunter
Sarkhan Vol
I added PW’s too. Helps Thromok out more with token generators and haste.
Creature
Anger
Ant Queen
Avenger of Zendikar
Beetleback Chief
Brawn
Brutalizer Exarch
Dragon Broodmother
Dragonlair Spider
Eternal Witness
Fierce Empath
Hornet Queen
Inferno Titan
Kiki-Jiki, Mirror Breaker
Krosan Tusker
Loaming Shaman
Mitotic Slime
Mycoloth
Nemata, Grove Guardian
Oracle of Mul Daya
Penumbra Spider
Primeval Titan
Rampaging Baloths
Sakura-Tribe Elder
Siege-Gang Commander
Solemn Simulacrum
Thragtusk
Verdeloth the Ancient
Wurmcoil Engine
Yavimaya Elder
In my build, I wanted to maximize value. I added some of my own utility, like Solemn Simulacrum, Sakura-Tribe Elder, Oracle of Mul Daya and Yavimaya Elder. Cause I love ramp.
I don’t know if they’ll be good, but I thought Anger and Brawn were two cards that would be great friends to Thromok. You can sac em with the trigger so he gets haste and trample as he comes into play. Might be a little trip into Magical Christmas Land, maybe, but they work for all the creatures we have, so I think it’ll be better than I expect. See also, Siege-Gang Commander. A bigger Beetleback Chief is what I was thinking there.
Got some Thragtusk, basically, a sweet green Solemn Simulacrum. A Kiki-Jiki.
Fierce Empath and Brutalizer for more tutelage. I love playing Fierce Empath into Krosan Tusker when I don’t have an extra land, cause I get to draw and get a basic. It’s kind of my thing. Fierce also has many other fantastic targets also. Like Wurmcoil Engine. Or the Mighty Mighty Titans. Or Avenger or Rampaging Baloths, which you’d want to get if you had a Boundless Realms in hand.
Overall, I got all the cards in here that I wanted to play. Naturally, there are some through-the-roof expensive lands and spells that would be amazing like Sylvan Library or Taiga or Wooded Foothills, but I tried to be realistic.
A few cards off the top of my head that could be included are Acidic Slime, Mimic Vat, and Primal Command. Also, looking into Mwonvuli Beast Tracker.
Well, I guess that’s it.
Pass Turn.
-Uncle Landdrops.
Labels:
Articles,
Commander,
Decklist,
EDH,
TGZ,
The General Zone,
Thromok the Insatiable,
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