Sunday, August 26, 2012

UL’s Better Deck Building: retardo_08’s Atalya Dollar General EDH

Welcome to the Second Installment of Better Deck Building.

This week, we've got a little bit of a challenge in this Atalya build, because we're making it for the Dollar General format.

For those who don't know, the Dollar General format was created by me and a couple of my friends to help shape a competitive environment for some newcomers in our playgroup. 

The Dollar General format puts a $40 cap on the 100 cards in your deck, and in addition, your Commander must cost less than $1.

As a uniform price moderator, our friends agreed on using the cheapest available price for each card on tcgplayer.com. So put our decks in there, and adjust accordingly.


Anyway, I promised a friend of mine I'd pop the hood and make some changes. So let's look at his deck.

General:   
Atalya, Samite Master

Creatures:
 Ajani's Pridemate
 Ajani's Sunstriker
 Alabaster Mage
 Archon of Redemption
 Celestial Force
 Changeling Hero
 Felidar Sovereign
 Ghost-Lit Redeemer
 Goldenglow Moth
 Healer of the Pride
 Inquisitor Exarch
 Knight of Meadowgrain
 Martyr of Sands
 Mistmeadow Skulk
 Nearheath Pilgrim
 Rhox Faithmender
 Rune-Tail, Kitsune Ascendant
 Serra Ascendant
 Serra Avatar
 Soul Warden
 Soul's Attendant
 Wall of Reverence
 Windbrisk Raptor
 

Sorcery:   
Day of Judgment  
Festival of Trokin
Feudkiller's Verdict
Idyllic Tutor   
Survival Cache
 
Instant:

Abuna's Chant
Alabaster Potion

Blessed Reversal
Chastise
Congregate
Disenchant
Divine Offering
Honor the Fallen
Path to Exile
Rest for the Weary
Soul's Grace

 
Enchantments:

 Angelic Chorus
 Animal Boneyard
 Arrest
 
 Boon Reflection  
 Cradle of Vitality   
 Felidar Umbra   
 Lifelink
 Noble Purpose
  
 Oblivion Ring   
 Pacifism   
 Spirit Link   
Test of Endurance   
True Conviction

 Artifacts:
 Angel's Feather
 
 Caged Sun
 Chalice of Life

 Elixir of Immortality
 Lightning Greaves
 Loxodon Warhammer
 
 Pristine Talisman   
 Tower of Eons   
 Venser's Journal

Land:
 37 Plains 


I actually had the privilege of getting to battle this deck on Cockatrice before I make some edits.

As you can see, the deck plays many singleton life gain spells, using cards like Boon Reflection and the new m13 Rhox Faithmender to gain a whole bunch of life.

From there, the deck's next step is to get out a Test of Endurance or a Felidar Sovereign and win the game. 


What's good about this deck is that retardo_08 designed it and kept to his guns. His theme is a theme along the deck. The creatures have lifelink or work to gain him life. His spells mostly gain him life. The Stall plan is in place.

However, this deck is probably overcommitted to this plan. It doesn't matter how much life is gained with this deck, because a) there's always the 21-and-done General damage plan or b) amassing the hoard to destroy.

In our game, I was able to get 36 points of unblocked damage through on three turns and trounce the deck. 


One of the other big problems is being able to find his win conditions. In fact, this part was so crucial he had to commit a $6 Idyllic Tutor to the deck in order to find Test of Endurance, allowing him only 3 ways to win the way the deck was designed. Draw Felidar Sovereign, Test of Endurance straight up, or top an Idyllic Tutor. 

This, for EDH, won't be consistent enough to win, and even if the right draws happen, his opponent will still have the opportunity on the following turn to disrupt the plan. 

So in my redux of the deck, we're going to do something a little unconventional. I hate to pull out the cards so early, but I think for this life gain deck to work, we need to fix the first problem, which is the deck's leadership.

Atalya, while not a bad creature, shouldn't be the general of this deck at this time. This is because she does exactly what the deck does. Gain Life.

We actually need better support here to make the deck's theme consistent.


Unfortunately, my first choice we can't actually use, as Darien, King of Kjeldor is more than a dollar.

My second choice, however, should be just as good. So in the immortal words of Bob Barker, “Cho-Manno, Revolutionary, Come on Down!” 

So Cho's not just any general. In fact, he comes equipped with a great combo that was in the Standard metagame a while ago. 

Cho-Manno + Pariah or Pariah's Shield is used to prevent all the damage dealt.

The best part about this is that white is the perfect colors to find ways to get these things out on the CHEAP, both casting-wise and dollar-wise. 


So, our new strategy is to use Cho as a scapegoat, offering a few turns for your opponent to find an answer so that life can be gained and one of the original win-cons can be found. 

The best part about Cho is that the opponent will be forced to have multiple answers to the problems, creating an environment in which they have to be forced to play their removal spells.

Also, because of Cho, we can reduce the amount of life gain spells strictly to cards that will help the deck win. This should help free up a siginificant amount of space so that we can add some more great threats and distractions. 

So here's what I did.

General

Cho-Manno, Revolutionary

Creature   
Atalya, Samite Master
 Auratouched Mage
 Battlegrace Angel
 Captain of the Watch
 Celestial Force
 Emeria Angel
 Felidar Sovereign
 Healer of the Pride
 Knight-Captain of Eos
 Kor Cartographer
 Leonin Relic-Warder
 Lightkeeper of Emeria
 Lost Auramancers
 Patron of the Kitsune
 Rhox Faithmender
 Serra Avatar
 Shattered Angel
 Soul Warden
 Soul's Attendant
 Steel Hellkite
 Steelshaper Apprentice
 Taj-Nar Swordsmith
 Totem-Guide Hartebeest  

As far as the creatures go, we've got a lot of new faces. Obviously our life gain dudes stayed, and Felidar Sovereign. I was intrigued on the initial list by Serra Avatar, so I kept it. It's new, so I'm not sure if it's gonna be good, but it has potential to be huge, so it could be a threat. 

The new faces to be excited about are the tutoring guys. Taj-Nar Swordsmith, Steelshaper Apprentice, Totem-Guide Hartebeest, Auratouched Mage, and Lost Auramancers are all new pieces designed to help target the the win conditions in the deck. 

Other new faces to be excited about include Patron of the Kitsune, Shattered Angel, and Knight-Captain of Eos. I think those cards are very niche-y (not Nietzsche) and will fit well into this deck.

Instant   
Alabaster Potion
 Beacon of Immortality
 Blessed Reversal
 Crib Swap
 Disenchant
 Exile
 Faith's Reward
 Second Sunrise
 Stir the Pride
 White Sun's Zenith
 Wing Shards
 
So I focused the life gain down quite a bit here. Got a lot more removal and a lot more threats. 

Some cards I'm excited about are Stir the Pride and Beacon of Immortality. They are the most surprising and the most notably dangerous in the deck. Blessed Reversal seemed sweet too.

Obvious removal, is naturally obvious.
Note that we do have a couple of hokey tricks in Second Sunrise and the new m13 version, Faith’s Reward. Stir the Pride is also a potential life gain trick or game winner in the way that Overrun or Overwhelming Stampede works for green. I think that those cards are really handy for keeping Felidar Sovereign or Test of Endurance out. That following turn for your opponent is crucial, and these cards have the potential to crush his or her hopes and dreams. I don’t know if they’ll be good consistently, but in Magical Christmas Land scenarios, they’re pretty amazing. Magical Christmas Land might not come at all though, so if that's the case, they'll be among the first cards cut.

Sorcery:
 Archangel's Light
 Conqueror's Pledge
 Day of Judgment
 Decree of Justice
 Festival of Trokin
 Increasing Devotion
 Landbind Ritual
 Martial Coup
 Planar Cleansing
 Storm Herd
 Three Dreams 

More threats here. Archangel's Light seems cool in this deck, though I don't know how many cards will be in the graveyard when it goes off. 

Some Token power was added, mostly because I added a Skullclamp (Spoiler!), but also because these cards are great. Martial Coup is a 2-for-1 mass removal and among white's best. Storm Herd works in conjunction with the life total too, which could be bonkers in this deck. 

Decree of Justice seems awesome because you can make Angels at sorcery or Soldiers at Instant speed. 

The highlight card of this package though is Three Dreams, which can go get three of the following Auras.  

Enchantment:
 Armored Ascension
 Boon Reflection
 Celestial Mantle
 Faith's Fetters
 Felidar Umbra
 Luminarch Ascension
 Marshal's Anthem
 Pariah
 Pentarch Ward
 Test of Endurance
 True Conviction

Obviously, Three Dreams wants to go get Pariah, Faith's Fetters, and probably Armored Ascension as its primary targets. Pentarch Ward, Celestial Mantle, and Felidar Umbra are there for backup.

Luminarch Ascension I thought was a great addition to Cho because of synergy. Again, creating avenues to divert removal away from the win-cons. 

Marshal's Anthem is there as a way to pump dudes and dig other guys out.

Artifact  
 Caged Sun
 Pariah's Shield
 Shrine of Loyal Legions
 Skullclamp
 
Shrine of Loyal Legions is the best shrine in EDH I think, while the others are pretty self-explanatory.
 
Land  
 Emeria, The Sky Ruin
 Evolving Wilds
35x Plains
 Springjack Pasture
 Terramorphic Expanse

The mana base got a slight upgrade. Springjack pasture is there for chumps and life gain, while Emeria is there for the luck of activation.
Some final thoughts. 

I don't know how good this deck is going to be yet, but the upgrades will help. It'll still obviously need some tweaking cause we kept some goofy stuff, but now the deck has many more lines of play and avenues to win, with or without its primary strategy. 

One of the biggest challenges in the deck will be creating ways to confuse your opponent into deciding whether or not to attack. This is the deck's biggest function as it works to gain life.

Even more so, this deck needs a good player, one who can figure out what cards your opponent needs to draw to get rid of stuff. Bonus points if you can figure out what they have in their hand. 


Anyway, that's the deck.

Pass Turn.

-Uncle Landdrops



No comments:

Post a Comment