Dragon's Maze may be a small set, but is it chock full of the good stuff? Let's dive in and find out!
I will discuss cards as they relate to casual formats, mostly EDH. I am not going to review every card, only cards that I feel are going to have a relevant impact on that format. Each day I will discuss all the new cards that fall into a particular category: threats, answers, and utility/mana. I will not talk about reprints.
Today were going to be running through the non-legendary threat cards. Threats are cards that win the game. They don't facilitate function. They kill your opponent. 'Finishers' 'Win cons' 'beaters'- these are threats.
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Also, it is just uncommon, but it's children are rare. Shouldn't unique things be rare by default?
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Peoples exhibit #953 on why flavor text needs to be removed from cards. Puns. For clever, but unfunny bastards like me.
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Batman references aside, this card is a bad idea. Do you have a bunch of creatures? Attack your opponent to death. Can you not break through your opponent's defenses because of a ground stall? Wipe the board. What kind of game state would it take for this to be good? Cast Pontiff. Cast Storm Herd. DON'T ATTACK. Cast a whole bunch of buyback spells...? Get it out of here. And what is with the Black cards in this set and having big butts?
I do not like it. And I cannot lie. I do not like them Sam I am. BOOM TRIPLE JOKE STACK. References on references on references tadpole, illusions of opulence.
Also, what does blight have to do with teaching your minions to blackmail people?
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I am not sure how useful Protection from Blue is in any format, really, but an uncounterable Flash bear is bound to show up somewhere. I don't know what EDH decks would even want this and don't think it will will have much impact on EDH despite being a good card.
Magic cards have art. Some of that art is meant to be provocative. About half of the time it contains images of violence. Rarely does that bother me. This number gets to me a little. Look at that thing. That is a predator. It looks like The Thing. I prefer my drakes shaken...not skewered. Dang, I should write flavor text.
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Still this is a pretty sweet little card. It is sure to be good against planewalkers, which is a huge plus and really makes this card more of an answer than a threat. Though I'll be the first to admit the lines are really getting blurry these days.
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As for this big sloppy blob of text along the bottom, I don't know what to think. If your opponent is at 10, you probably don't need a 10/10 flier....but it sure couldn't hurt!
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If you have tech like Fanning the Flames or Searing Touch you can kind off go off with this guy. Five power for five mana isn't a bad deal. Heck it is only an uncommon, how much better do we really want it to get? It's too bad that it isn't a combo with Hostility, but they are similar enough that you would want them in the same kinds of decks. And Hostility is sweet.
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I don't really understand why someone would design this card. Or how it got into print.
I do, however, like it quite a bit. I can think of some things that I want to name with this: Capsize, Mindslaver, Spellburst.
This card is a tough one to evaluate, but it is certainly better than it looks. Be warned though: when you see this card, it is there for a reason...and it probably means their deck is broken.
I know it doesn't seem productive to question the council of the absolute, but why can't they stop creatures? I guess that's the job for the Council of the Exceptional, or whatever nominal superlative exists as the logical next step.
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With this, it would have been x=15, but that would hit for 30 a head, and would have instantly (or sorceryly) killed all of my opponents. This card is the noodles. Keep your counterspells ready kids. You're going to need them once this mess hits the bricks.
Also. This art is...unnerving. Two in one set; I must be going soft. Just imagine being the janitor in that place.
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Does anybody else think that this guy looks like a young Anthony Kiedis? I wonder if artists ever try to do that. It is illegal to use a prominent person's likeness in the card art, but you never know. Sneak in a Michael Jackson every once in a while.
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Clone effects have the potential for automatic card advantage already. This is just gravy. For the bargain up-charge of 1G. Yes, Keenan, I would like fries with that VALUE MEAL.
UG is super over-powered. Clones with added functionality are inherently under-costed...pretty much no matter what they cost. Check it out: I pay X for a creature. That is a one time transaction. You pay 6 for the same creature, no matter what X was, and, AND you generate extra returns on that investment every turn for as long as it stays alive. This guy is the annuity of creatures. So Invest and Multiply.
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Anyhoo, I really like how this guy plays. It rewards aggressive play. Letting you tap blockers, but it can also play defensive, giving your dudes a targeted pseudo Vigilance. It plays extremely well with tap-to-activate abilities, which Blue and Red have a bunch of. It can also act as a mana ramp, which is awesome and very powerful in this color combination. That is a lot of versatility for a +1 loyalty ability. It builds towards a powerful ultimate, but doesn't generate insurmountable card advantage on the way there.
This is a good spot for planeswalkers to occupy and a model for future cards to follow. Ral is definitely a win on that front. It has a cheap minus ability that helps protect it from small threats. Another check in the 'W' column.
Let's check out this ultimate...take 2.5 extra turns on average? Don't mind if I do. It is almost certainly going to win tight games and it will make a tremendous momentum swing in games where you are behind...or it might not. I usually hate gimmicky nonsense like coin-flipping, but I think it fits right in here. It isn't too silly or too strict. You are almost guaranteed an extra turn which is usually a big advantage when you already have a planeswalker out.
In short: Bart Scott can't wait.
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I am really only mad when the cards like this aren't very good in their own right. I will probably play this card a lot. I will never being doing anything fair with it. I realize design doesn't have any reason to pay attention to skullclamp, but I feel like they are just softballing it now. Not every Black x/1 needs to climb out of the graveyard.
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This Hydra iteration doesn't mess around though. Double strike is not a joke. It actually really hurts. It has permanent actual firebreathing too. It just keeps eating more and more until...Doom blade. Heheh sweet Hydra bro.
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It fights Sphinx's Revelation pretty well, so that is a plus. It isn't so much of a cost, since both players have to bin their hands at the same time, so all you really want is to be binning less cards than your opponent. They get the first crack at a fresh card, but again you do have the 6/4 in play and presumably you have constructed your deck to take advantage of being Hellbent.
At the very least have a plan for getting to 0 cards in hand in an efficient and productive manner. Cheap creatures, burn, discard, 'tings like dat.
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I think this is a bit of an upgrade in a big mana format. The 1/1 isn't a token and can be bounced, duped, or blinked for huge value. The 2/2 has Vigilance. The 3/3 isn't much different, but for the bargain up charge of 1G we get a 4/4 Trampler. 1G seems like the price you want to be paying these days for the combo meal.
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I love the art on this card. The central figure isn't clearly defined, but has obvious boundaries. It is a super cool elk man. The perspective makes him look tall and regal. A true force of nature; all of its beauty and all of its excellence.
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It can only battle solo and it has no natural evasion so I think it is going to miss a lot more often than it hits. If it goes unanswered you will almost certainly win, but that is what a threat is supposed to do.
Granted, very few threats actually represent one turn clocks, but this is a good threat. It kills fast. I think most often you will see this guy get stuck on defense in a ground stall. He makes a good blocker to hold down the fort while your air forces get in the beats.
Flavor question: This guy could obviously win a straight up fight against Rakdos. Why isn't he in charge? Maybe that isn't how they roll on that side of town, but that is absolutely how they make decisions in the Gruul territories. He should jump ship and become the big cheese in his own guild. He must not be ambitious. No demon is ever ambitious...
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That was a lie. I did not save the best for last. Tricked you, didn't I?
This is what I would like to call...risky. I don't usually play nonsense like this. Why have your threat backfire when you could just play a threat that doesn't ever backfire? There are some pretty interesting implications for this card though: Mana Flare and Heartbeat of Spring are cards.
You see them every so often in EDH games. Typically, it means people are planning on doing something broken or they have way too much faith in humanity. Now, in certain decks, Mana Flare is totally worth 3. So that means that you're getting a 7/5 for 1G. Giga jeez. The value of 1G is exploding. Pretty soon it will be tanking the Euro.
On the other hand, decks that play symmetrical mana doublers are typically only comfortable doing that because they are planning to combo kill you on the spot, somewhat mitigating the advantage they are giving you by advancing your mana. Decks that want to abuse this effect for the combo potential don't really care about having a creature laying around and paying extra mana for something you don't need just makes it harder to go off.
Well that's all for today kids!
I'll be taking over TGZ all week with this stuff, so be sure to tune in Tuesday when we go over all the "Answers." GG.
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