I want to make the point that I don't necessarily condone going off the rails and just making your own cards all willy-nilly. You might as well invent your own game at that rate. But at the same time, I think of all the great things that the community has contributed to the game: Invitational cards, You Make the Card promotions, the new outsider designs in M15. New formats like Cube, Winston draft, and Commander - some of my favorite things about Magic didn't come from Wizards at all. From that perspective, there is definitely room to create new experiences, especially in a format as unique and personal as Cube.
Since writing that previous article, The Disillusion Problem, I have been asked the same question many times in my personal life. My friends and readers all wanted to know some variation of the same thing: "What 'fake' cards do you think need to be a part of your Cube?"
That is a tough question to answer because in theory, all possibilities are correct, and those possibilities are infinite, it is just a question of finding the correct place to apply your design. Once you have looked thoroughly at your format and decided conclusively that something is missing, it should be obvious what effect you need to fill that hole.
What I just said requires one to think about a specific context. Which would inherently preclude me from thinking about any of these cards in a vacuum. All design is bad in a vacuum. Context provides the constraints that allow for the possibility of good design. Without that these are just some random cards that don't exist. Look at this meaningless collection of meaningless things!
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Also, Glengarry Glen Ross is a sweet movie.
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It would be equally awkward to print 'WEB' and 'BEB', and then leave only Green out. It would be most awkward however, to give Green a card that counters spells and destroys permanents. Two things that, at the time, were completely outside of Green's color pie.
It is clear in modern design that this would be a Green card. Keep in mind though, that during the early years of the game Red blew up the lands, Red punished playing nonbasics, Red rewarded you for playing Creatures. It took years of design work to change peoples minds on this issue. When I first saw Silence in Mirrodin era standard, I was curious about what it would look like in other colors and, at that time, this iteration could very easily have been Red. Perhaps, a symmetrical effect like: This turn, players may not cast noncreature spells.'
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Well there you go. I showed you some more fake cards. I think that is what you guys really wanted all along. There is no real way to establish that these are good or bad designs. Similarly I can't advocate including them in any design file because every format is different. Every designer has different goals. Every set has different needs. I cannot simply say, these should be in Cubes, because that statement is inherently flawed.
I hope you have been enjoying M15 spoilers. You can look forward to full coverage including set reviews and in-depth card analysis of all the Legendary Creatures in the set coming up in the next few weeks, so stay tuned to the blog.
-GG
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