Wednesday, January 8, 2014

SNAP KEEP?!

Attention Zoners! New segment warning! It's Grandpa Growth, here on an off day. For about a year now The General Zone has been on a four post a week schedule: I am always here on Sundays. Tuesday and Thursday there is some combination of Uncle Landdrops, Johnny Confidant, and Venser's Journalist, depending on their personal schedules. Saturday is always The Stack, where we try to get the whole crew together to talk about a collection of cards with a random theme. That is all old news though, so what is new for 2014?

I am going to be doing an extra couple posts each week on some of the off days: Wednesday and Friday. This is the first SNAP KEEP! SNAP KEEP is all about awkward hands. I will share with you an embarrassing draw from my week and tell you a little about the story of how this mess of cards came about. So let's jump in!

This is our opening seven:

ExploreThornweald ArcherNest Invader
Branching Bolt

Doom BladeNightshade Peddler
Plains


This looker is from my Pauper Cube. The format we were playing was Micro Sealed, which is like a combination of Super Sealed Deck and Pack Master. You get 60 cards in your pool. You have to build three separate decks of 15 cards not including basic lands. Once you use a card from your pool, you cannot use that card again in the micro sealed. The match structure is like this. You play a best 2 of 3 with each deck you build. You choose what order to play your decks in and all that stuff. The tricky bit about this is you might not have enough playables to make solid two color decks and almost never mono color. That means sometimes you have to play four and five color brews to pick up the slack. The mana is bad, but the card quality is high...usually. I was playing a five color deck based on Green fixing in order to try and use up the last of my cards, but I really had to scrape the bottom of the barrel to pull it together.

So what do you think? Is this a snap keep?

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