Welcome to another edition of the Magic Show....I mean SUPER SECRET SUNDAY! Where we discuss some underutilized cards, under the radar strategies, and under-thought thoughts.
Today we are going to look at a couple of Black cards. There are some very good reasons to go Black in Commander. I can't tell you why people never go back, but that's really a discussion for another time.
Casting this on the play often comes down to whether they want to keep an early accelerant/equipment or be down on cards. I have seen my fair share of opponents discarding two lands and being choked on mana while you deploy threats.
Even if you end up just cycling it, the free information let's you play around what your opponent has and makes it that much easier to set up a winning line of play.
You name a card in your deck. Then exile the top 6 cards of your library. If the named card is there, scoop 'em up, you've lost. If it isn't in the top 6 you start exiling cards off the top until you find it. Put it into your hand and everything else goes away.
I know it sounds bad. Why would I play a card that will just make me lose, Grandpa? Well let's say you already have about 19 cards out of your deck. Pretty typical for turns 6-10. You have a 6/80 chance of losing, and probably another 6/80 chance of not having enough cards left in your deck to win once everything is all said and done. That's a 15% chance that every goes horribly wrong and you lose BECAUSE you cast this card. The other 85% percent of the time you get an instant speed demonic tutor for B. Now, take into account that even if this card were something else, you're reasonably likely to lose about half the downside games anyway (assuming you have a competitive matchup), so you are really only hurting yourself about 8% of the time. Now the question of whether or not you should play Consultation becomes clear: Will casting this make you win in the other 92% of games? It's tough to say. Even if you do end up winning, it might be unclear whether Consultation was THE reason you won.
Even if you are very risk averse, you can still name a basic land off this and be almost guaranteed for the drawback not to matter.
At best, this is an instant speed DT that can get you the answer you need, even with a threat still on the stack (think Pact of Negation). At worst, this is a quirky and fun tutor card that leads to great stories no matter how the game turns out.
This is the last card for today and probably the safest and most consistent of the tutors I have presented. It's the one I am sure you are most likely to play and see others play. Largely because its additional cost isn't very hard to plan for and it's price tag is low compared to other top quality tutors. If you are on a budget and must have tutor effect, then this is what you're looking for. A great compliment to Diabolic Tutor and also a decent stand-in for Demonic Tutor. Pretty solid. Nothing fancy.
That's all for today young ones. Hope you found something you liked. Until next time.
Peace out. A-town down.....or whatever it is you kids say.
Paaaassssssssssss.
No comments:
Post a Comment