But you guys don't want to hear about that! You want to hear about games, strategy, psychology, the fun stuff that I talk about every week in my regular column (this column) In General. Before the set review went up I had just completed a three part series about investing, in the gaming sense. How to commit resources to profitable ends, how to compare multiple investments, and how to decide which is the best use for your resources. You can find those articles here: Part 1, Part 2, Part 3. This is important to mention because today's topic is closely related to the points I made in the investment series. You see, today we are going to talk about vehicles.
So What is a Vehicle Grandpa?
When I say vehicles, some will think of those potentially annoying, potentially awesome missions in shooter games where they give you a jeep, unlimited ammo, and an unholy horde of bad guys to riddle full of holes. I am not talking about that kind of vehicle. A vehicle is the 'thing' you sink your resources into when you invest. Examples from finance are stocks, bonds, ETFs, etc. Vehicles are the set of all possible uses for your resources, broken down into discreet categories based on their similarities of input and output. Let's look at the card types in Magic and I will show you what each different vehicle gets you.
Types of Vehicles In Magic
Goblin Guide is leading the league in points. He is well known for his ability to put opponents on a clock from the beginning of a game. |
It is important to mention that playing a threat is almost always a tempo-neutral play, but removing a creature is not. You gain tempo from threats by playing more than one at a time or playing more than your opponent can remove. You lose tempo on a threat when the opponent kills your expensive guy with a cheap removal spell AND does something else that is relevant with the mana he saves. I see a lot of internet rhetoric concerning tempo that is unclear about what it means in the game so I need to make this point clear: If I play a guy on my turn, then you kill it on your turn and pass back to me, there was no change in tempo. It sucks that my guy bit the dust, but our relative resources stayed the same from beginning to end, we both lost the same amount of stuff: some mana, one card, and one turn's worth of time.
In a somewhat strange new example, Medomai literally CREATES time by giving you extra turns. That is value. |
A Haiku: Engines are great, they win games. This card is broken. Poetry is difficult. |
Elspeth put 'dubs on the map. Shards of Alara brought the infant card type to new heights of power on the back of this card. |
Removal and Disruption - A lot of Instants and Sorceries fall into the category of destroy/discard/counter target NOUN. The basic formula for this is that we are trading a card in hand and a very small amount of mana for primarily TIME. Why do you kill creatures? So that you won't die, pretty simple. It is easy to work backwards and apply that concept to countering a threat on the way down or picking it out of their hand with a Thoughtseize. When you use disruption, you are trying to slow down or outright STOP your opponent from doing something. Certain strategies that require key cards, like combo decks, are very vulnerable to disruption. Whereas strategies with few card types and lots of redundancy, like Red Deck Wins, are harder to disrupt and generally bounce back faster.
Magic is a large, old, and incredibly complex game. This is only a samll handful of the most common vehicles for investment, but there are plenty more that occur regularly like card draw or mana acceleration. Nearly every card in the game comes with some resource investment attached. This is a broad principle that you must consider when designing a strategy: what resources are you investing? What are you investing them in? What are the weaknesses and strengths of those investments AND how can you take advantage of what your opponent has invested? The answers to these questions are the key to the game. Understanding resource management is a fundamental, critical skill that casual players under-consider.
Well that's about enough for today Zoners! Coming up next week on TGZ we are back with a new edition of The Stack, a new You Make the Pick with Born of the Gods, and regularly scheduled posts of from the guys.
-GG
No comments:
Post a Comment