I'm sure you guys are excited to see Theros come out later this month. Or maybe not. Either way, we've got some spoilers as they relate to Commander, the only format where you get to cast a cool dude even after he's been killed multiple times.
Today, I'm only going to be focusing on some of the big changes in rules and cards that I find particularly notable (in a good or bad way).
The Heroic Mechanic
So, "Heroic" is another block specific mechanic that is supposed to invoke images of Odysseus or Theseus or that guy who did that impossible feat in that one Greek myth. But how does it relate to EDH?
Well, for starters, the "Heroic" mechanic only triggers when the creature's controller casts a spell that targets it. So it seems like if you really want a "Heroic" deck, you'll have to load up on instant speed creature buffs, protectants, and anything that can target your creature. Which at that point, I'd say lose the Heroic mechanic if you're already giving one creature Giant Growth, Might of Oaks, Hunter's Insight, Run Wild, etc. Could Wizards be getting more convoluted as they try to invent fun new mechanics?
I guess we'll have to look at some "Heroic" creatures before calling judgment. Let's start with this cute Quasi-Greek couple, Anax and Cymede.
Now, their ability is pretty darn good if you ask me. Definitely worth wasting a spell on. It could even be a great general. First Strike and Vigilance seals the deal on these guys. This is both a flavorful card and an effective one.
But you do have to have spells on hand to make the best use of Anax and Cymede, or any other heroic creature. Considering what A & C does in particular though, you'll most likely be using a lot of instant speed buffs/protections like Barreling Attack or Bathe in Light.
I feel this card will play in well with mechanics like Battalion from RTR or Battle Cry from Mirrodin Besieged, simply because all three of these play off having a nice little army of 1/1s or 2/2s.
Weenie/token deck builds will probably also be a feature in decks built around Anax and Cymede. Few things are scarier than twelve 3/3 trample creature tokens charging at you.
In the other couple heroic cards I saw, you can get a 1/1 soldier (good for token decks, but I couldn't find a good quality pic) and this shameful creature they call the Setessan Hero. More like a Setessan Zero.
Why do I say it's a Zero? Start with the creature itself. A 5-drop 4/5: good for most creatures, but I'd expect a bit more generosity from green.
Secondly, you'd have to spend mana on spell triggers for her heroic, which targets mana, which leaves you with less mana to use as attackers or defenders. Seems counter-intuitive to me. You're better off using Animate Land or Vivify, cards that get right to the point rather than having to target a creature in order to target another target. Kamahl is the original land creature-making creature, and he would certainly disapprove of this joke of a warrior.
Maybe if "Heroic" triggered on abilities that target the creature, I'd be a bit more pleased with it from a playability perspective. Otherwise, I just feel that this mechanic beats around the bush.
Until I see more heroes from Theros (slant rhymes, clever Wizards), they'll be an afterthought in my
books.
Except for you Bowie. You will always be in my forethoughts.
Card Type Shakeup
I'm still wondering why it must be both an artifact and an enchantment. Maybe normal enchantments can't be tapped. Maybe it has something to do with an artifact/enchantment-based mechanic that will be utilized in the other two sets of Theros block. Maybe it will make it easier for red decks to destroy or blue decks to take control of.
Regardless, the Bow seems pretty good for a commander like Trostani or Kamahl. It's built for aggression and covers some of what green decks need: flying protection, life gain, and graveyard retrieval. Not to forget Graft/Evolve mechanics working in conjunction with the first option. Put this next to your Fathom Mage and draw like crazy.
A green artifact is a little hard to comprehend though. Isn't green the color to usually destroy artifacts? I mean I've seen plenty of artifacts in green decks, but never an artifact that carries a green identity (the artifact creatures from the Scars of Mirrodin block don't count).
There are also a bunch of enchantment creatures, but we'll get to that with next week's spoilers.
And finally, we have this lovely gem to the right. That's right, it's a Pegasus, not the first of its kind either. But for two mana, you get a better version of that terrible Chasm Drake from M12. This card will make an Mikaeus deck or any white weenie/human token deck many times more awesome (combo with Anax and Cymede???).
Innistrad block was chock full of human creatures that would love to get a ride on this pony (this is not meant to be sexual in any way, stop giggling). This is to human creatures as War Falcon is to Knights/soldiers. As with the heroic Anax and Cymede, I see this card being paired with Battle Cry in a weenie deck. It just makes too much sense.
Plus it's a Pegasus!
Fluttershy approves this card for Commander.
Until next time, stay classy Planeswalkers.
-VJ
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