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Alternative Strategy: Play real cards in your real deck against other real players.
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One of my favorite cards in the set and one of the most powerful. An extra card every turn is getting pretty expensive these days. I have already written a bunch about this card and I will be saying even more about it in an upcoming 'Stack'. So for now I will leave it alone, but I guarantee that I will be seeing this card on both sides of the table for a long time to come.
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This has a lot of classic appeal to me. I love Goblin War Drums. It is one of my favorite cards in my Pauper cube. It substantially alters the flow of combat and can seriously tilt control players. It pretty much staples Battle Cry onto War Drums for the price of a single Green. Deal. I could see losing to this in EDH, but I am not super worried because it still hasn't solved the Wrath problem. If this were a Rare, maybe cost a bit more, and protected you from board sweepers, then I would be discussing my nightmares with a counselor instead of posting on a blog.
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I dig the art on this quite a bit. Performing the ritual around the points of the Orzhov symbol is a nice touch, but I think that it should be made a bit more obvious that the figures in the picture are, in fact, the Ghost Council. They look just like robed wizard dudes. Super generic. The flavor kind of reminds me of the plot of Mass Effect 2. "Back from the dead, Commander? I saw you get spaced." "I got lucky...with a lot of strings attached."
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The flavor text here is a giant let down. I wouldn't exactly call killing your opponent a 'cost'. I just don't get what this phrase means in terms of the world or what it is supposed to add to the overall presentation of the Magic card.
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As a whole Raoul Vitale did a good job with the art for these cards. He varies the perspective, size, and background with each piece and he has a distinctive color pallet that is vivid and poppy. The colors almost have a pastel like character to them and provide excellent definition to the subject. He also does a great job of encapsulating the architecture and character of each guild through the art. He is doing a stand-up job in his first year working on the game so a big thank you to him and a hearty congratulations.
All that being said the creative department had 10 separate attempts to come up with decent flavor text and failed all 10 times. That is just incredible.
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I am a fan of Thawing Glaciers. This seems like a cool way to modernize it and also support the 'Gate's Matter' theme. I think this is worth playing in just about every three color deck. Lands that produce card advantage are crazy powerful. Unfortunately, it doesn't ramp your mana the way that Krosan Verge does and it can't thin your deck as much as Thawing Glaciers during the late game, but this is still completely playable. I just don't really understand why it is mythic rare and not legendary. Feels wrong to me. Unless there was more than one end to the maze...speaking of which, what exactly is going on in this set? Who wins? What was the point? We reveal the answers next time on Game Grumps.
I dig the art here. It hints at meaning. Why are some of the pillars smashed? Why are there only 9 of them? Is this a callback to the Guildpact?
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Aaaand that's all I have to say about that. This seems to be a decent set. Not my favorite in recent memory, but there is lot's of fun new stuff to play with so get out there and start brewing. Feel free to leave your feedback on the review, the General Zone, and the cards themselves in the comments. That about wraps things up on this end. There are new posts every Tuesday, Thursday, Saturday, and Sunday so make sure you stay tuned to the General Zone for all the Commander content you can handle. GG.
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