Zoners, I'm sure it happens more often than not that I miss cards that represent pure, unadulterated value. Sometimes, it is just miscalculation, sometimes I'm just looking at the card in the wrong light.
Whatever the case, today's Card Corner segment is an attempt to redeem myself on perhaps the best tech to come out in Conspiracy.
Ladies and Gentlezoners, I missed a colorless Merfolk Looter, and while I'm sure you can see all the massive block of text which could made me ignore it, there is no excuse, and that's why we're here- it's all about redemption.
The truth is, Deal Broker breaks, in my mind, the concept of a bargain. It's a utility dude a la Looter that slots into every artifact deck in the format, and every deck that wants the benefit of an extra card or a Reanimator package. If you're thinking, "Hey, that's like... 70 different decks," well, you're right. It's about as useable as Solemn Simulacrum.
Now, we've got to talk about the drawback. Obviously, there's a couple points I need to make to counterbalance the Nic Cage "high praise" I've heaped on this card.
First and foremost, three-cost looters don't bode well against the control deck curve. What makes Merfolk Looter innately powerful as utility is that your opening hand can survive 2 lands, nonsense and a Looter because most decks aren't going to want to waste a counter early on, or you're on the play and they don't have double Island yet.
At 3 CMC, it's going to be slower than you might want. Let me remind you though, that most of the decks going to play this are going to be ones that both want draw power, and have access to artifact-synergy.
The decks that will take the best advantage of Deal Broker's game-breaking card advantage will be blue and red decks, as they already have access to similar cards or redundancies and artifact color support.
Glissa the Traitor is in a unique position to get immense value from Deal Broker, with abundant tutelage, Beacon of Unrest, and Glissa engine triggers.
Aside from being supported well in the Glissa T's Murder Machine, I can't see it being supported well in Green and Black, which might be a problem if you're trying to create something more consistent.
White is going to present less options, which will make this great addition, but a volatile one. The cool thing is that it has some synergy with Equipment decks that like to grab artifacts out of the bin, and is conveniently a 3-cost permanent, which makes it fair game for Sun Titan.
Price-wise, this is a $.25-.50 card, making it prime for high investment. I suggest you buy-low. Cause if anything, my massive purchases of this card will only artificially inflate it.
Eat Your Wheaties, Play Your Solemns, and Go Forth Unto The World and Break The Game With Deal Broker.
Pass.
-UL
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