Showing posts with label Control. Show all posts
Showing posts with label Control. Show all posts

Tuesday, April 1, 2014

Deck Files: The Adventures of Dromar, the Banisher #1

Happy Tuesday, and welcome back to UL's Deck Files! 

Whereas Better Deckbuilding is the segment where I share decks that I've played, tested, and won with, Deck Files is more of a "How It's Made/Behind-the-Scenes" type deal where I'm going to take you through the methodical and somewhat erratic individual process by which I construct the decks that eventually become what you see in Better Deckbuilding. Hopefully, this will help give you a little more insight to how I plan, and how cards flow in and out of my decks as it finds shape and becomes the tasty, efficient, and effective finished product I like to share.

I began this segment unofficially last year with Animar, one of the crown jewels in my Deck Portfolio, but haven't really done much since. So it's time to dust off the cobwebs and talk about Magic's most unloved Invasion Dragon- Dromar, the Banisher.

Unlike most of his fellow cycle-mates, Dromar's still stuck in the same ugly brown-gold border from whence he was made. Maybe it's because he is pretty ineffective and outclassed, as I mentioned last year when I featured him and his pals in my cycle review, (Bringin' It) Back From The Brink. 

Shortly after, my playgroup decided it'd be fun to build around these guys, and I picked exactly who I said I would at that time- Treva. 

However, after several months of unhappy themes and silly nonsensical lists, I asked for a trade. Most of my group's decks were already around, so I ended up working out a deal to get Dromar. And honestly, I was pretty excited and relieved. Even though he's not the cream of the crop, having uninhibited creative space, a "fresh canvas," is sometimes all we need to get going. 

CONSTRUCTING THE DECK

The best way for me to begin building a deck is to get excited about a quality or interaction my Commander brings to the table. With Silvos, it was the artwork and the combination of Trample, Regenerate, and three green mana symbols in his CMC. With Doran, it was the challenge of making the True Defender deck and getting to play cards I actually thought were annoyingly underwhelming in better decks. 

Still, I had to find a way to get excited about Dromar, a card which I felt very strange about trying to build around. Playing bounce effects seemed "too easy," and I already had an entire Bounce House made out of Blueberries for that (Decklist- The Braids-y Bunch), so decided to try something a little more engine-y. Flicker effects, combined with utility ETB creatures that I really hadn't gotten to play in a while, if not ever. Cards like Faceless Butcher, Conjurer's Closet, Palinchron, Akroma, Angel of Despair, Sin Collector, and Ghostly Flicker were useful for determining a tangible goal of this deck, which was being able to protect my stuff and create value out of their removal. 

Often, the more things you can find to be excited about in a deck, the easier it is to build, and the more clear your plans become. Holding onto the hope that someone somewhere HAD to have made a better artwork for this definitely ugly looking card, I went to the Internet, and found this: 

Now this was more like it. Between a tangible build-me-around mechanic and an art that helps Dromar demand a little more respect, it was easy to get a good first draft in. 

THE FIRST TEST

I brought my Dromar deck to the shop a few weeks ago looking to get a decent game in against a non-Dragon metagame. I didn't want the deck to be ill-prepared, and it was important for my playgroup to see tangible progress in this project we've all been working on for months now. 

The results, I felt, were pretty terrible. I had trouble keeping consistency, and was mauled pretty hard by timely counterspells and an unnecessary horde of Saprolings pumped by Mirror Entity. 

I was bummed, but this is what happens in the process. Wanting to win and maintaining expectations are tough. My little ETB creatures were never going to beat down the way I wanted them to, and so the truth was that the deck was still searching for its identity. 

RE-TOOLING

Whether it is because of my extensive experience in deckbuilding, or something entirely different, the results of the first in-game battle left me with the understanding that Dromar was still clearly lacking both the tangible and intangible qualities of the kinds of decks I like to build. Physically, the deck lacked real threats outside of Dromar, and the one time I'd casted him it scared the saproling player into attacking me, despite the fact that I'd done nothing throughout most of the game. 

The deck also lacked sufficient stopping power. I didn't draw enough into relevant Wraths or counterspells, and so it was clear that I needed to change that. But more importantly, the figurative aesthetic wasn't right. Even though I was excited about the deck, and excited about the cards, it wasn't the "optimal" excitement I needed to make the deck better. 

Sometimes, it's at this juncture that I like to put a deck away for a while, perhaps even take it apart. Instead, I took a quick look through my binders, pulling cards here and there that I thought might help fix the tangible, and added them to a stack I already had, and re-examining the deck for any other patterns, any cool little cards I'd put into the deck without thinking.

Turns out, I already had one. One of my friends had let me grab up a whole bunch of old bordered lands from Portal I, and I'd thrown them in the deck because I thought it would look cool, and it was.

In examining the mana base as a whole, I realized that I could substitute Terramorphic Expanse and Evolving Wilds for Mirage Fetches, and soon enough, the whole mana base had an old border. So why not the whole deck? 

So I went back through my binders, pulling all the cards I'd want to play with old borders, took away the new Dromar art and re-replaced it with his old likeness, and voila! The Dromar deck has found its beginning. 

THE LIST

At long last, we've arrived at the list. For the purposes of not making this post any more long-winded, I'll let you take a look at what's going on so far. Feel free to comment, and suggest ideas. Obviously, no deck is ever done, but this one is ready to get some more games in. 


I'll continue to do an update on the deck's progress a couple more times. Hopefully it will only take me a couple more posts before it's fully finished. 

Always interested to hear your thoughts. 

Until then, Pass Turn.
-UL









Tuesday, September 3, 2013

UL's Better Deckbuilding: Lin Sivvi, Defiant Hero EDH

Happy Tuesday Zoners. 

I had a completely different mash-up article I was going to post today, but I changed my mind. The Spellshapers can wait another week.

Instead, Better Deckbuilding returns today with my latest and most rebellious work to date- and I hope to impress.

So let's get started.

WHY LIN SIVVI?

Scrolling through Gatherer for a mono-White replacement to my recently retired Darien deck, I settled on Lin Sivvi for a couple reasons.

Toolbox Power/Engine Creator

First, she had appeal to me as an engine creator. I was looking for another deck that could create a strong recursion mechanic similar to the success I have with Glissa T's, and I was looking for a way to re-invent Glissa's great card advantage, flexibility, and high interactivity while also not being redundant. 

Tribal Potential

Second, Lin Sivvi can be a pretty good tribal deck. That's not really a good reason to build a deck, but I can't say that I haven't been looking for an avenue to pursue this archetype, because I have. I've been very interested in trying to make a "pure tribal" deck that isn't Elves or Slivers to add to my deck portfolio. It's one of the few restrictions I hadn't been able to build around successfully, and although this deck didn't meet my own definition of "tribal," it's still pretty decent.

Strategic Rationale and Play Style Reasons

Obviously, Lin Sivvi doesn't do what Glissa does at all, but they share some similar characteristics, and that's where I started to build the framework.

The most visible of these is their CMC. Both of these Commanders have medium-to-high value-adding utility for the deck regardless of matchup, and so mostly I'm not concerned with casting them on Turn 3 as much as being able to re-cast them for less than 6 the second time. 

Although this quality is mostly responsible for taking the sting out of removal, neither Commander is vital to the strategy of winning either. That doesn't mean that Lin Sivvi won't be cast in a majority of games, because she definitely facilitates effective winning habits. It just means if she dies, even gets tucked, it's not impossible to get the "W."

This comes from deck support. Both decks have really nice card advantage systems on the margin, which create a great defensive "control-like" strategy without counter-magic.

I learned pretty quick with Glissa that most of my opponents don't really want to attack into just her, untapped mana, and a handful of cards.

In analyzing Lin Sivvi and some of the tricks in her toolbox, I realized I can do many of the same things, not only once, but over and over thanks to that second ability which many people forget or don't realize.

Together, all these reasons really provide a strong foundation, and the makings of a pretty fun and fairly effective deck.

THE STRATEGY

There are a couple different overall strategies for Lin Sivvi. Some people have created a few combos for life gain that I thought were a little too cheeky. I was also worried that my playgroup and I would get pretty bored with it if I made it a vital part of the deck strategy.

The first and foremost principle of the deck is fortification. Since its strength is being able to create chump blockers and tutor for dudes, we're playing to that. Setting up the "Tower Defense" is the first part of the strategy.

If we can't find a reasonable way to defend with just dudes, we have Wraths and a few other tricks.

Rule #1 of this deck is Admiral Akbar's favorite saying.

From there, the next step is just a threat to end the game- and naturally, we have backups for that too. So let's look at the Rebels.

REBEL TRICKERY

In doing some studying up on various Lin Sivvi lists, I realized most players weren't maxing out on the tribal aspect. Again, this goes back to our Commander's value as a recursive engine. Also, because there are plenty of redundant ways to replicate her role.

So what kinds of stuff can Liv Sivvi go get?

Defiant Vanguard
By far and way one of my favorite little defensive pieces of tech. A tutor or a quick piece of removal.

Bound in Silence
One of the premier pieces of non-creature Lin Sivvi tech. Because Lin Sivvi's ability puts it into play the same way Zur's combat trigger does, we can avoid Voltron generals with Hexproof and Shroud. It's also helped me keep Eldrazi and other Indestructibles away. This is a total All-Star.

Children of Korlis
This was the most relevant card in any of the little combos I found. It's best paired with Phyrexian Processor, but it's also a nice trick if someone is trying to get in a huge increment of damage.

Reveille Squad
This is a card I haven't picked up yet, but I love the idea of being able to get multiple rebels in a turn. There have been a few games where I could've ended it with one extra dude. Also, I can see this as another way to rattlesnake people away from attacking me. Pseudo-Vigilance is cool.

Mirror Entity
Ladies and Gentle-Zoners, this is the main attraction. Along with my Children + Processor combo, getting Entity out with a bunch of mana and 3-4 guys is lethal most of the time.

CONTROL TECH

Now, most of the time I don't expect things to go according to plan, and they really didn't in my two or three games. So I got a crash course with this stuff early on.

Terminus/Hallowed Burial
These are my favorite Wrath effects in this deck because their value is enhanced by the creatures that I play. Most of my dudes, even my Commander, is fairly expendable, and I can usually find ways to get them back. It's a pretty ideal situation.

Retribution of the Meek
This hasn't been as one-sided of a Wrath as I'd hoped, but it's still up there. I don't think I have a creature with 4 power in this at all.

Teferi's Puzzle Box
This can be good or bad, but I'd like to think it's better for me. My list was in heavy need of netting extra cards, and I don't like to rely on my opponents for that. I like that this also helps keep them from planning too many turns ahead, and keeps me from getting upset when I draw a Rebel I'd rather tutor for.

Nevermore
I mentioned I was gonna be testing this card out. It's been pretty effective so far, proactively hosing Commanders and other known combos in the late-late. Bring your metagame knowledge though.

Parallax Wave
This is a recent addition that I've been fairly pleased with. Exiling Commanders makes this pretty useful as well as protecting my own dudes from other Wraths. It's a nice one for sure.

Devout Witness
This is some new Spellshaper tech I saw and liked. Turning rough draws into recurring removal is something I thought I'd need, and so I have it. Haven't drawn into it yet, but I'm looking forward to it. Definitely a card that makes policing the board a lot easier.

OTHER TECH 

Kor Haven
Kor Haven has saved me quite a few times already, and I like it a lot better than Maze of Ith. For starters, it taps for mana. Second, people forget about it, and it causes them to overextend. Cause unlike Maze, it doesn't untap the creature. It's also 1/5th of the approximate cost of a Maze. So if you've got white, treat yourself. This shit is bananas.

Gideon, Champion of Justice
I mentioned a few weeks ago I was playing this, and so far it hasn't been terrible. Being able to protect it for a couple turns with dudes or Wraths gives me a chance to get big and battle.

Planeswalkers are part of the threat package for this deck, and even though this is probably the worst one of the P-Dubs I'm currently playing, it's still draws a decent amount of attention. I really like it though, despite it being pretty sketch.

As always, here's my full list:

Lin Sivvi EDH

I'm always open to comments, thoughts, questions, etc. about Lin Sivvi or anything Commander related. So feel free to do that, either here, on TappedOut, or by emailing me at UncleLanddrops@gmail.com.

Until next time, keep up the rebellion, and whatever the cost, don't tell the Empire where my Rebel base is.


-UL