Showing posts with label Magic 2015. Show all posts
Showing posts with label Magic 2015. Show all posts

Sunday, July 27, 2014

In General: A New Paradigm for Core Sets

As you might have noticed, I am a fan of Magic 2015. It has juice, it has story lines, it has nostalgia, it has the 'new', and it has sparked more conversation than any core set I can remember...which is all of them. I love it. Plain and simple. But that doesn't mean I think it is perfect...

In the modern game, core sets behave more like expert expansions than the core sets of yore. It is strange to me that core sets now seem to contain more new cards than reprints. When I picture core set limited, I picture a very low power cube. It has basically everything you would expect and only a few new things. The mechanics would be restricted to the most basic, most common elements in order to keep the experience easily digestible. This is the version of your game that anyone can play, right when they pick it up. If a person has played Cube, but never played YOUR Cube they wouldn't need to much training to get into the swing of things. That is the goal for core set.

Somewhere along the line that all changed. Core sets are now just slightly more nostalgic expert sets. They can't produce a completely new mechanic, but they can freely print previous expert-level mechanics. Side note: does anyone still use the beginner, intermediate, expert terminology when referring to Magic sets?

I am thinking of a different model for core sets; for what an introductory product would look like. Instead of using core set as an avenue to produce new things that you want to see get made, or instead of using a rotating card pool to control what gets played in Standard;  make periodic updates to the SAME SET trying to hone it until it is perfect for the game of Magic. At least as far as an introductory product goes. Obviously that changes slightly, but consistently over time, so you will have to make up-dates and release a new version of the product every so often to hit those moving targets.

You know, that sounds kind of familiar. That is what core set USED TO BE. Here is THE GAME. There are other parts of it, but those are just modules that you fit onto this basic set.

I have some unsubstantiated thoughts of my own. Here is a completely unsorted, unregulated, unrestrained stream of hypothetical questions I have that could help re-imagine the core set as a product for beginners.
  • Perhaps it should be on an as-needed basis instead of on the yearly model. Smaller, less frequent updates would help build consistency. This could help all players establish the same foundation for understanding the rules and basic strategies.
  • What if you had set releases specifically designed for constructed and limited separately? Limited adds a new layer of complexity to an already difficult-to-understand game. Maybe we don't have to use one product to accomplish both of these goals.
  • Expanding on that, you could market them differently. Bomb rares wouldn't ruin limited. Worthless commons wouldn't clog up your packs when you are looking for tournament quality cards. 
  • What if, like Richard Garfield originally imagined, you played with these sets of cards independent of other sets, or in a modular fashion, instead of treating them as part of one giant mass?
This isn't a diatribe about how core sets suck. This isn't a rallying cry that they need to change. Ever since this Magic 2010 thing Core Sets have been getting a little...awesome. Instead, this is an inquiry: what does it do? Is that what we want it to do? How can it do that thing better?

Starter 1999, 2000, and the Portal series were attempts at this concept, but they ended up being too similar to a 'normal' set. They changed the rules instead of just changing the format. They didn't prepare you well enough for 'real Magic'.

All of this got me thinking. The game is hard to learn and hard to teach, but what if we had a tool to facilitate that? What if we had like a...Beginner's Cube. A small, tightly focused play environment where all the decks are pre-constructed. Specifically designed to easy to be use, but also to allow you to progress to higher difficulties. Sort of like the 40-card promo 'decks' that Wizards gives away at certain events, but with much more design work and much more potential for expansion.

This lead me to two possible designs for a prototype.
  1. A very small set, less than 360 cards for sure. Each color would have maybe 3 rares 8 uncommons and 10-15 commons that would showcase the most common themes and mechanics in the game. This is for the real first timers. A kiddie pool if you will.
  2. The second model would be large, 1000 cards or less, with only a few cards being printed in multiples. This would include every mechanic, in every color, for the ENTIRE history of the game. This is like the encyclopedia. The living, playing history of the game. You get to see it all, but just a few bites at a time and the cards that are shown are the simplest to understand. These are the hooks, the cards that get you into playing and designing with these mechanics. This would give you a small taste of what Magic has to offer, while showing you a little bit of everything there is to find out there in the game. You could really engender a sense of the game's rich history by including popular cards that have significant design choices or historical anecdotes.
Wouldn't that be great? If the flavor text on a card wasn't just some vapid nonsense, but instead told you something about why the card exists, how and when it was used, and how it fits into the larger picture of the game I would be just BESIDE MYSELF with joy. 

So here is my challenge to you, Zoners! Do you ever teach new players the game? Don't you wish it were a littler easier to get them to understand the nuances? Design a set for them. Make the Beginner's Cube and try it out. See if you can improve the translation of your experience into their learning. And of course, let me know how it works out! Feel free to share your designs here on the blog. In a few months, after I have spent some time building and refining my own, I will circle the wagons to discuss my experiences. Until then let us do our best to make the game that we all love as appealing and inviting to new fans as possible.

-GG

Sunday, July 20, 2014

In General: Magic 2015 Pauper Picks

Hello Zoners! I am glad that all the hustle of the set review is behind us. It is a very busy time here on the blog and that doesn't leave us very much time to dedicate to other projects that we want to get to in the future. This week, I want to stop and talk about a few of the cards that didn't make it into the set review, specifically, some commons.

A common has to be truly outstanding to make an appearance in Commander. So, unless you are playing a pauper variant, you aren't likely to care about them for casual use. I however, play a ton of limited, a ton of Pauper online, and maintain a Pauper Cube which is an absolute blast. In the near future I am going to post my list and preach the virtues of this criminally underplayed format. It is the most fun I have playing the game. That is the truth, but I digress.

Magic 2015 is a powerhouse set. It is a telling sign! When your set is strong, it is strong all the way down to the commons. M15 doesn't appear to have anything that is going to break the game or shatter your favorite format, and thank the lord for that, but it does have solid cards all across the board. Everywhere you look in this set you will find juice!

Today I want to share some of my favorites from the set and talk a bit about why I find them so interesting. Let's jump right in!

Amphin PathmageWe're going to kick things off with a SALAMANDER! I am not a hundred percent sure why we have both both lizards and salamanders. I am also not sure why this is either one of them when it could easily have been a merfolk.

There have been many similar Creatures in the game. Hard/impossible to block is a very common mechanic at this mana cost. That is certainly playable; in my pauper cube I have some slots dedicated to this kind of thing. What makes Pathmage exciting is the ability to make other Creatures, and possibly multiple Creatures unblockable. I can get behind that. It singlehandedly solves board stalls and gives a way for smaller midrange strategies to punch through a control deck's defenses.




Borderland MarauderThis is another mild upgrade, but a key difference that makes this very valuable is there is not yet enough of this effect to saturate your decks. A three-power two-drop with no drawback is pretty special. It isn't much help on defense, but the same could be said of Gorehouse Chainwalker. This is going directly into my cube, where it will happily smash face.







FestergloomI really dig that they have now brought color-specific (or rather exclusive) hosers to common. There are enough one toughness Creatures in Pauper that this can realistically sweep the board. At the very least you will be able to kill a few of your opponent's dudes and set up some messy blocks.



Frost LynxKor Hookmaster has happily been occupying a spot in my Pauper Cube since the initial design. I am excited to include a second copy, even if it is positioned in a slightly less aggressive color. This is okay for two reasons: First, Blue and White work well together. Secondly, there are enough multicolor decks, that having another cheap value Creature is never a bad thing.







Generator ServantIt isn't very often that I have to review a card that I have no precedent for. This is a cheap Creature. That is a good thing, but it combines the Creature half with another kind of card that I never play...Burst of Speed. Is that good? I have no idea, but it is interesting.





Glacial CrasherWe have had a lot of Creatures like this in the past. They are huge, they have some sort of weird drawback that prevents you from attacking players who don't control an island, and they have some combat-related keyword ability that is mostly irrelevant.

Well, this shakes up the mold by making it care about mountains instead of islands. This would normally be a problem. Since it is a Blue card, you will most likely have an island laying around, but perhaps not a mountain. Six mana is too much to pay for a Creature that can't attack. Trample is also unheard of on Blue cards. All that adds up to something interesting, but probably not worth serious play.



Heliod's PilgrimThis effect is extremely powerful. Totem-guide Hartebeest sees play in Commander decks because tutor effects are just that good. There are only a handful of ways to search your library at common and those almost always find some kind of land. This can find removal spells AND buffs. The body is mediocre for its cost, but this is a full two mana cheaper than its closest historical counterpart. You had best believe that this is going to make an appearance in Pauper.


Hunter's Ambush
So the Green color-excluded card is pretty sweet as well. This is a combat trick that I can get behind...mostly because, instead of exposing you, it protects you. Fog effects are occasionally used in Pauper, but this is really more like a Safe Passage than a Fog. This is going to make some normally reasonable blocking decisions look very silly.

There aren't many combat tricks in a traditional Cube. In Pauper Cube, they make up a much larger portion of the card pool and they make for some very interesting game play. Knowing what combat tricks to play around and when is a key aspect of winning matches in basically any limited environment. Adding unique rider text such as 'nongreen' to a card like this is going to make that mental chess match much more difficult.



Inferno FistBRO FIST! Where are my Pewdiepie fans at?! Oh, they don't play Magic. I forgot.

We already got to look at one interesting Red card that could sort of switch functions mid-game. It is a true testament to the awesomeness of Magic 2015 that there is actually a SECOND interesting Red common that can switch functions mid-game.

Inferno First doesn't look like much, but I think I will get some real mileage out of this in my Pauper Cube. If it trades with a Creature, that is fine. If it does more than four damage to your opponent on the way...well that is pretty incredible for this price.



Invasive SpeciesA 3/3 for three in common sounds good in theory, but it turns out that there really isn't anything special about that. This however, has the added value of an enter the battlefield trigger. It looks like a drawback or an additional cost, but we have seen before that this effect can be very valuable. Kor Skyfisher has been a staple of the Pauper format for years. Giving you the ability to retrigger other etb effects, reset enchantments or the permanents they are attached to, generating an extra mana, or creating an expensive untap effect. I'm surprised this can't cook your breakfast too.

So we know that the ability is powerful and relevant. The key to evaluating this card then, lies in its body. A 2/3 Flier for two mana was an excellent deal and certainly better than getting a vanilla 3/3 for three, but I think that is alright. This card is still going to have a place.



Krenko's EnforcerDeathcult Rogue saw plenty of play in it's limited environment and has done good work in my Pauper Cube. Enforcer here fits the same role, but it is easier to block and harder to cast. Why does Red always get the short end of the stick?

Still, I think this is worth a shot because aggressive decks need to punch through crucial points of damage in the late game and it is much less likely that your control opponents will have Red Creatures. They would probably have a Mulldrifter or Ulamog's Crusher instead, which cannot block this.




Netcaster SpiderSentinel Spider is a huge threat in my Pauper Cube. It is just such a brick wall for opposing Creature decks. This is not anywhere close to the same power level, but it does share one important characteristic: It can effectively block 95% or more of the Creatures commonly played in Pauper. That alone makes this an excellent defensive play. I think that is reason enough to test this out.


Radiant Fountain
Because Cube is almost exclusively a singleton format, you can't include some of the most important cards in the Pauper world. Squadron Hawk, Cloudpost, Glimmerpost - those are some important names. The format still wants something like Glimmerpost though, and I am happy that this will give me access to that. At the very least, it is something to return with your Invasive Species.





Tyrant's MachineI admit that this card seems kind of bad. It bears a striking resemblance to Puppet Strings, which was already thought of as 'the bad Icy Manipulator'. Keep in mind though, this effect isn't common. I repeat for emphasis: This is an uncommon design, that has been printed at common. That demands a certain amount of attention. Conventional logic would state that they have made it safe by increasing the cost, but a colorless removal spell is nothing to sneeze at in limited.


I just hope that this a little more Moonglove Extract and a little less Razor Boomerang.


Void Snare
The flavor text on this card isn't entirely vapid. It sort of breaks the fourth wall in talking about how R&D has had to go through the design process for umpteen different variations of Boomerang. Because, you know, they can't just print Boomerang. At least this is one of the better variations. Sigh.


As always, thanks for reading. We really appreciate the support you guys have been giving us. Traffic has been steadily increasing on the blog and in the last year we have hit some very significant milestones. I am confident that we are going to break 5000 visitors this month. We will strive to keep providing great content for our readers and we have big hopes for the future.

-GG

Friday, April 11, 2014

TGZ NEWS 4/11/14: Duel Decks, Duels 2015, and Spoilers

After a short lull following the release of Born of the Gods, TGZ News is back with some exciting new developments in the world of Magic: the Gathering! New duel decks, Duels of the Planeswalkers 2015, and Journey into Nyx spoiler season is upon us! Let's take a look.

Duel Decks: Speed vs. Cunning
Announced earlier this week on Daily MtG, this Summer's Duel Deck release will be called Speed vs. Cunning. Not much information was given in the initial announcement, but we can safely assume that it will follow the same formula as previous Duel Decks offerings: a few cards will feature new arts, there will be a couple of cards that haven't been printed in the new card frame, and there will be one or two money cards to try and hook us into buying an otherwise extremely boring product. Unlike other limited print Magic products like From the Vault or retro booster boxes, you can expect this to hold MSRP for a while...mostly because there won't be anything of value inside. Link to the announcement below:
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/arcana/1463

Duels of the Planeswalkers
This year we will get yet another iteration of Duels of the Planeswalkers, the annual release video game that ties into the annual release of the Core Set. This year's offering has some interesting twists! It will include the ability to fully customize decks from a larger pool of cards and to build your own decks. Whereas previous games have forced you to use under-powered pre-constructed decks and substitute only a certain amount of cards, Duels 2015 will push the game closer to the full customization potential of the Magic Online platform. Speaking of platforms, Duels 2015 will be available on Steam, Android, Xbox Live, and Xbox One. The expanded story mode will focus on escaping Garruk, who has been cursed by the Chain Veil. This essentially confirms that the Garruk featured in Magic 2015 will, in fact, be Garruk the Veil Cursed. This points towards Transform being the featured mechanic in this year's Core Set, although that has not been confirmed. Link to the announcement below:
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/arcana/1470

Journey Into Nyx Spoilers:
In an exciting change of procedure, Wizards has begun running previews a week earlier than usual. We will get to enjoy a full three weeks of spoilers leading up to the release of JiN. Stay tuned to Dailymtg.com for the latest spoilers as they are previewed and make sure to read our ongoing coverage of all the spoilers right here on The General Zone.

Till next time Zoners, this is Grandpa Growth signing off.
-GG