Saturdays, for most non-nerdy card players, is typically a day reserved for cavorting in parks with our friends, going on dates- you know, the usual hood rat rigamarole.
Originally, today was supposed to be a Stack episode dedicated to that proposition. The TGZ team and I were supposed to go cycling- as in, talking more about our favorite cards that cycle, or our favorite cards in our favorite cycle. None of us are gettin' our PEDs on with ol' Tour de France Lance, or anything like that.
All things fair, we did that, and it was supposed to be the theme(s) this week.
But little did I know I also said, "Make sure it's a blue card."
I promise you non-blue Zoners this was an accident. Sort of. In a world where we've told you all to go out and buy up your local game store's copies of Krosan Tusker and Eternal Dragon, this was inevitable, yet definitely an oversight by yours truly.
Anywho, I think you'll like what we've got this week. It's little slim on the diversity scale, but there's definitely something here for every kind of blue player that exists. We're at least good at that.
These are our picks, and THIS IS THE STACK!
VENSER'S JOURNALIST'S PICK
Venser's Journalist- THUMBS UP
Although I'm not a huge fan of cycling, it certainly has its benefits. Rather than simply discard a card to draw one, I want my cards to do things as well, and in most scenarios, I like the way Complicate thinks. It's not a great counterspell, and paying 3 to cycle might be steep for some; but I've seen the merits of this, and anyone should be able to appreciate that moment when your opponent taps out and could have had their crazy combo catalyst on the field if only they had one more open mana.
I admit that Mana Leak is a better counterspell on a cost level, but it only does one thing, and it sure is not the greatest. Like one of my colleagues told me, "If you're only going to do one thing, you better be the best at it."
Johnny Confidant- THUMBS UP
Honestly you can't go wrong with this spell, either it's (3) or (1) it's all about timing and that's what Counterspell veterans do. With Dismiss printed in Commander 2013 it isn't hard to choose between the hard counter and this. I'll admit though, when i run Mono blue i'll be looking at this card for potential.
Uncle Landdrops- THUMBS UP
Most players not trying to walk right into traps won't play into double blue. What appeals to me most about Complicate is the ability to keep your opponents guessing and the game evolving. The "Poker" aspect of Magic is really underrated. Making your opponent have to decipher not only IF you have a counterspell, but WHAT counterspell you might have is pretty nice. I've been doing this with "free" spells, like Foil for a while. This is a great pick and a card I'm gonna start playing again.
Grandpa Growth- THUMBS UP
This card is great. People basically never stop utilizing all of their mana in Commander. Between the general unreasonably high casting costs of the cards people want to play and the multitude of scaling effects it is very easy to find uses for soft counters even late in the game. Hard cast, this almost always works as an expensive counter, but the potential for card advantage is real. I have definitely played this card, even in places that might surprise you. I would rather have this than Dismiss most of the time. The only real drawback to soft counterspells is how poor they are when your opponent gets information about your hand.
GRANDPA GROWTH'S PICK
Grandpa Growth- THUMBS UP
Speaking of unreasonably high casting costs, this is a biggun'. To be clear, this is definitely not my favorite card that cycles. That would be Krosan Tusker, but personally, and collectively, we talk about that card here on TGZ quite a bit. Decree of Silence is a strange and generally pretty unfair card. It basically gives you a turn, possibly more, off from having to think about or answer any of your opponent's moves. In tight games, this is almost always enough to win. You trade it for their worst THREE cards and a whole truck load of tempo. It is rare that a single player can actually cast three spells in a turn and even more rare that a player can still win after wasting time casting three spells that will do nothing. On the cycling mode this is really overcosted, but something had to give, I guess. This is a card that I would not ever play if it didn't cycle because the possibility of getting to eight mana with board control and resource parity all while having this stuck in your hand doing nothing would be just a little too real.
Johnny Confidant- THUMBS DOWN
I like Karona, and her Cycle of Decrees are some of the strongest cards used this day. D.O Justice gives us Angels, recently reprinted as Entreat the Angels for (2) less. D.O Annihilation is only played if you feel like Punishing the players. D.O. Savagery is not one I've ever seen played but seems good in the right spot. D.O Pain is probably the most beneficial wrath spell ever printed and D.O Silence here is just to buy time?
Honestly, if you need a 8 CMC enchantment to buy time your not playing control very well. The Only Enchantment I run that high is Omniscience just for the fun of playing my hand. Granted, I don't use Enter the Infinite, but I do own one.
Venser's Journalist- NOT SURE
This card is cool in theory. I honestly do like what Decree of Silence is getting at, and GG and JC both make good points for and against it. I'll jump on the bandwagon and say that the CMC is unsightly and that it is only a way to buy time. But I think that I'm leaning more towards GG's opinion when I say that time is incredibly important in MTG. If you're not popping out armies of weenies, hack and slash creatures, or getting a whole ton of land out on the field, what else can you be doing?
The answers are plentiful, but each of those answers more than likely requires some amount of tempo/control to make it work. If you're laying the groundwork for an artifact combo, it might be nice not to worry about Naturalize-like spells for a turn or two. I will say though, the card is really only effective if used for its main purpose, because cycling this seems like more of a waste than an good counterspell.
Uncle Landdrops- THUMBS UP
At it's best, DoS is a big enchantment and a beating. I played this card a lot in Chisei, and it was a house. The ability to remove counters with Clockspinning made it a great investment and very difficult to deal with. People didn't know Chisei had claws.
Yet, one of the things most people (including myself) often forget about DoS and Complicate is that these are virtually uncounterable spells because they trigger as a result of cycling.
JOHNNY CONFIDANT'S PICK
Johnny Confidant- THUMBS UP
The Primordial Cycle has been very common in EDH, from the detrimental Sylvan to the odd Luminate Primordial; all are involved in most deck construction.
My favorite is Diluvian. I'm a softie for playing spells in graveyards and my games are long enough to make use of my opponent's graveyard fairly easily. I've cast all the big spells and all the mana ramp I could dream of, but each interaction with him is as rewarding as it is fun. He may not be as feared as Sylvan is, but Diluvian is top in my book.
Uncle Landdrops- THUMBS UP
JC's pick got pre-approved by me early this year in an article I wrote about some of the better blue creatures. The Primordial's ETB triggers scale exponentially in multiplayer, and that power is really absurd.
Grandpa Growth - THUMBS UP
At 8 mana I expect a card to win pretty much straight up. 90% or better. For some reason, I am much more lenient on 7 drops. Historically, they are much less powerful than more expensive plays, but the last few years have done a lot to change that. I'd say that, starting around Alara Block, big mana plays have become much more powerful as a whole and nowadays, the line has grown pretty thin. The primordial cycle, and by proxy the Titan cycle, adequately demonstrates that there is no longer a substantial difference in power level between things that cost 6 or more until you get to Eldrazi mana. You can cast this on 7 and immediately move the game to an unloseable state. This whole cycle is awesome, value packed, beatdowns. I can dig it.
Venser's Journalist- THUMBS UP
Definitely a solid card. I am a fan of ETB creatures and artifacts, and this one does not disappoint. Certainly, this would get the most use at a multiplayer game, but in certain one-on-one settings against cruel burn decks or destruction-based control, Diluvian can give your opponent a taste of their own medicine.
UNCLE LANDDROPS' PICK
Uncle Landdrops- THUMBS UP
What comes after Tusker and Eternal Dragon?
I didn't know until I started looking through old decks, but it is apparently the eclectic Vedalken AEthermage.
Much like my favorite cyclers, we don't ever play AEthermage if it's being played correctly. We're using its insane ability to tutor up other Wizards. In blue alone, this is very strong. My short list is Venser, Snapcaster, and Sower of Temptation. Those are the cards I go for most of the time. However, with more colors comes more creativity. Aven Mindcensor, your favorite Magus, Memnarch, Momir, Prime Speaker Zegana- the list goes on. It's better than a Harbinger, can't be countered, and basically an instant. Hidden Value, folks. It's all around you and you don't even know it.
Johnny Confidant- THUMBS UP
Futuresight was a weird set, So many Mechanics, Colorless spells. While we got to explore the science fiction of fantasy to come we got confusing types like Riggers and Contraptions, but we also got some of the most interesting cards with them.
Flash, Bounce a Sliver, and Cycling for Wizards is quite a lot for one creature. If you're playing Mono Blue Wizards tribal I can see the appeal of this card, but honestly I can't see myself running him even if I had Snapcaster and the like. For what he is I like him and I'd recommend to anyone in need.
Grandpa Growth- THUMBS UP
I have a friend who has a picture of Hagrid (is that how you spell it?) stuck over his Aethermage. Primarily so that he can use it to go find his Harry Potter Arcanis so he can combo out. I have never really used this card. Never really had a tribal deck. I don't like puppies or Christmas either. I don't understand any of that nonsense. What I do know, is that this card is pushed. Look at this monster from a design perspective. It is a two drop common with three abilities. Bouncing Slivers was only relevant in limited, but Flash is a straight up bonus at all points and being the only card that really Wizard cycles makes it a unique and powerful CREATURE tutor in Blue. It's a dude that can tutor for other dudes? And it isn't Green? I'd like to order ten more of these.
Venser's Journalist- THUMBS UP
At the risk of echoing my comrades, this unique card has two things going for it: wizardcycling (possibly the most mystical cycle) and a blue creature catcher. I love it. It's quirky. It kinda looks like a Hindu deity.
That's all we got for today. Be sure to tune in tomorrow for story time with Grandpa.
-UL and the TGZ Crew
Showing posts with label Diluvian Primordial. Show all posts
Showing posts with label Diluvian Primordial. Show all posts
Saturday, November 16, 2013
Tuesday, April 23, 2013
UL's Favorites: We're Blue, Da Ba Dee Da Ba Dudes
Yo listen up, here's a story... Just kidding.
Sure, I make stupid references, but we're not going to use Eiffel 65 to mind control you. I won't go that low. Lou Bega was high-brow. Hearing this song everywhere in the 90's was enough though.
Sorry if you've never been traumatized by the so-called "Wizards of Italian Techopop." We'll save that for another day. Preferably one when you've got your dancin' pants on.
But seriously, here's a story about Landdrops, who doesn't live in a blue world on the regular, but occasionally dabbles with Islands, and is known to play a counterspell or two every once in a while when the police have all been trapped below Gotham in the tunnels and the world needs protecting; or, when he just really wants to play Cryptic Command.
So on these days, when the world is in fact much more blue, these are the creatures that I like to battle with. I'm kinda hoping maybe you'll like them too. I think they're worth a shot.
10. Kederekt Leviathan
Sometimes playing goofy stuff pays off.
Back in Zenny when I first got into Magic, I played this silly Quest For Ula's Temple deck, filled with copies of Wrexial, Lorthos, Inkwell Leviathans, Kraken Hatchlings, Shoal Serpent, Serpent of the Endless Sea, and this guy.
Switching formats, this card is almost always somewhere near my deck construction when I'm considering blue and I don't have a way to handle enchantments or artifacts, which is most of the time in mono-blue or in dark Dimir colors.
Even without Unearth, he's great. The ability to do this twice makes it a pretty excellent addition to any blue deck though, because it really helps slow the game down for re-builds and more chances to counter threats. Getting damage in with blue has to be done when you can, and sometimes this is the finishing touch you need at the end of a grindy, blue control game.
9. Sphinx of Uthuun
I've been playing this card a lot recently in Animar and now in my Blue Braids design, and I love it.
Having another copy of Fact or Fiction has been a huge source of card advantage. In Animar, I basically cast him for UU, and Blue Braids has ways to get him for free.
Casting him for 7 isn't bad, especially when you've built your deck right. Getting any combination of five cards have put serious constrain on my opponents. GG always said there's really no such thing as a bad FoF, and more and more I find this statement to be true. Making your opponents pick their poison I find is as close to being fairly fun and interactive while not hyperextending into abuse.
Having flying and being a 5/6 is relevant in the world of Hellkites, but it's not the thing that really is impressive. Getting cards and a nice beater, however, can be.
So start playing this. And FoF, if you're not.
8. Diluvian Primordial
As most of the regular Zoners know, Grandpa's got a bias for blue and all its cruelty.
So when he said Diluvian tied for being the "best" Primordial with Sepulchral, I disagreed because of Sylvan, but put it to the test anyway.
I've played it a couple times now, and I do really like it. Though I'm not high on the art, but I can't deny there's a lot of fun to be had with this card.
They definitely fixed the places where they went wrong with Chancellor of the Spires. But if you like two-ofs, go ahead and get its spiny-looking, less-powerful partner. It's worth it if you want to play a "more fun" style of blue game.
7. Phyrexian Ingester
This is another creature that earned starting spots in Braids and Animar. Cause getting this for free, even close to free, is pretty great.
I love Pongify and Rapid Hybridization, the former's new ridiculously technical Frog Lizard sidekick, so Ingester is just my extra support when I can't play Path to Exile and Swords.
Most control decks probably don't want to be tapping out for dudes anywhere before turn 6 anyway, so paying the "Troll Toll" to cast this bad boy isn't awful, and you should get a big dude in most cases.
For me, I like this card better than Control Magic or similar enchantments. Eating a creature tends to have that effect, and I find it's stylistically more "original" than stealing a creature.
6. Mulldrifter
Visually, this card seems pretty Dr. Seuss-meets-Dr. Moreau.
This flying fish (say that five times fast) Elemental is pretty cool though. He can be the Divination you need to make land drops, or he can be two cards and a chump blocker for some pesky flyer.
Animar loves 1-for-2s, and he eats Mulldrifter up for breakfast. I've used him in a variety of decks for years now, and I'll be using him for years to come.
This is as simple and straightforward as they come.
And getting a copy is as easy as reading "One Fish, Two Fish," and after you play it, you're gonna wish you did get a copy when you were 4 or whatever. What age do kids learn to read these days?
5. Drift of Phantasms
Drifty, honestly, doesn't ever get cast in my decks. However, being a 3 CMC Transmuter means that he's still doing quite a bit of work. And the art is fairly badass, if you're into live-action role-playing that involves being part of a Biker Gang (I call this BGLARP-ing; I don't want to do this, but I still hope it'll catch on.).
This is a great card to create a mini package around in any deck. There are plenty of relevant 3-cost cards I like to plan this card around, and I've been doing so for years now.
Recently, he got a slot in The Braids-y Bunch so I could get Proteus Staff, but I have other targets too. There are also plenty of other options here. In Momir Vig, he's a dude you can play, or a dude you can pitch to get your Cloudstone or Equilibrium. I've had him for counterspells in other decks too.
Whatever you do though, make sure you transmute him for more card advantage. Like Blue Sun's, Crucible of Worlds, even Divination. Trust me. It's just better this way.
4. Treasure Mage
Treasure Mage has become one of my favorite cards. Recently, I got my hands on a couple copies of this sweet GameDay promo, and I don't think I want to look back.
This dude is bonafide money. He gets me all the things that I want in a game. Duplicant, Steel Hellkite, and Caged Sun is a short-list of great targets. Etherium-Horn Sorcerer is part of the great package I built for him in Animar.
If you're more adventurous, there's plenty of other useful cards like Contagion Engine, Wurmcoil Engine, even Darksteel Colossus. Well, Blightsteel, I guess. That's the new "unfair" card.
Don't worry though Darksteel. I still love you.
3. Elgaud Shieldmate
Shieldmate has been really a great card in my Animar deck, and I think it's a great addition to any 2-plus colored decks playing Voltron-dedicated strategies. Bruna or Enchantment-Voltron Ertai the Corrupted are the most immediate beneficiaries that come to mind, but I'm sure there are other decks that could use her help.
She fits on a lot of mana curves, and with a lonely U mana symbol, into any 2+ colored deck. And she's a cheap card to pick up if you don't wanna spend 2 dollars on another lightning greaves, or require another copy.
2. Merfolk Looter
The Merfs is something I've been playing in almost every single blue deck I've ever had, even before I was playing EDH. The incremental card advantage is just unfair. Even getting one card deeper into your deck is often a difference maker in games. I've lost a lot of games to GG on this card alone.
He can do it all. Sometimes, it's just a discard outlet for Sedris, Bruna, or even (dare I say it) a Mimeoplasm deck. Any Reanimating or graveyard-abusing deck will love this though. And The Mimeoplasm's still super-lame. Sorry. Had to say it.
I actually try to play this and Thought Courier, its Wizard counterpart, whenever I can. If you have to pick one, I have recently found that this art is a "loot" cooler than the newer versions.
However, tribal Azami, or any deck where you're running wizards and a Riptide Laboratory might mean you have to run Waldo aka Thought Courier. There is however, no alternate art for Waldo yet- Especially one as cool as a Steampunk-Looking Sea-Dragon robbing an unconscious woman underwater. Cruel, but super-sweet. It's one of those GG-abusive cards we can both agree is disgustingly good.
1. Looter il-Kor
Looter il-Kor is number one on the list because he does one thing better than Merfolk Looter. Get in the Red Zone.
We can talk for days about damage theories in EDH- when to attack, when not to. However, this guy is all downhill, and does essentially the same thing as Looter.
Most folks will even laugh, take a point, and let you sit there and straight up lose to getting an extra card. Sure, you sacrifice the instant speed of Merfolk Looter, but I tend to be in a lot of games where Life Total is relevant, and blue tends to be pretty hands-off until Turn 8.
This fact, in my opinion, justifies playing the guy, especially against people who like to play Luminarch Ascension and pretend it's not going to wreck your life.
With Shadow, the damage trigger is almost a certainty. I seriously don't know anyone in my meta who's playing dudes to block this, cause there's no point, and they're not going to waste a removal spell. So take the chance. Pick up a couple copies of this and Looter, and see how much better your blue deck gets.
Remember to come back to TGZ Thursday for new writer Johnny Confidant's article where he goes "Tops Down//Bottom's Up" with Melek.
Also, we've got the second half of our Dragon's Maze Guild Champs to talk about on this week's installment of "The Stack." Yeah, I know these ones aren't as exciting, but not all those cards can be Ruric Thar, apparently.
And stay tuned for Next Week- I've got another Repay In Kind Winner, and I hope to get the alt art done by then. Till then, Remember-
Friends Don't Let Friends Play The Mimeoplasm.
(Trademarked. All Rights Reserved.)
-UL
Sure, I make stupid references, but we're not going to use Eiffel 65 to mind control you. I won't go that low. Lou Bega was high-brow. Hearing this song everywhere in the 90's was enough though.
Sorry if you've never been traumatized by the so-called "Wizards of Italian Techopop." We'll save that for another day. Preferably one when you've got your dancin' pants on.
But seriously, here's a story about Landdrops, who doesn't live in a blue world on the regular, but occasionally dabbles with Islands, and is known to play a counterspell or two every once in a while when the police have all been trapped below Gotham in the tunnels and the world needs protecting; or, when he just really wants to play Cryptic Command.
So on these days, when the world is in fact much more blue, these are the creatures that I like to battle with. I'm kinda hoping maybe you'll like them too. I think they're worth a shot.
10. Kederekt Leviathan
| He's like The Rock, except he looks like an actual rock. But you can see the resemblance, right? |
Back in Zenny when I first got into Magic, I played this silly Quest For Ula's Temple deck, filled with copies of Wrexial, Lorthos, Inkwell Leviathans, Kraken Hatchlings, Shoal Serpent, Serpent of the Endless Sea, and this guy.
Switching formats, this card is almost always somewhere near my deck construction when I'm considering blue and I don't have a way to handle enchantments or artifacts, which is most of the time in mono-blue or in dark Dimir colors.
Even without Unearth, he's great. The ability to do this twice makes it a pretty excellent addition to any blue deck though, because it really helps slow the game down for re-builds and more chances to counter threats. Getting damage in with blue has to be done when you can, and sometimes this is the finishing touch you need at the end of a grindy, blue control game.
9. Sphinx of Uthuun
| Fact or Fiction, All Day Err' Day. |
Having another copy of Fact or Fiction has been a huge source of card advantage. In Animar, I basically cast him for UU, and Blue Braids has ways to get him for free.
Casting him for 7 isn't bad, especially when you've built your deck right. Getting any combination of five cards have put serious constrain on my opponents. GG always said there's really no such thing as a bad FoF, and more and more I find this statement to be true. Making your opponents pick their poison I find is as close to being fairly fun and interactive while not hyperextending into abuse.
Having flying and being a 5/6 is relevant in the world of Hellkites, but it's not the thing that really is impressive. Getting cards and a nice beater, however, can be.
So start playing this. And FoF, if you're not.
8. Diluvian Primordial
| I'ma da Pope. |
As most of the regular Zoners know, Grandpa's got a bias for blue and all its cruelty.
So when he said Diluvian tied for being the "best" Primordial with Sepulchral, I disagreed because of Sylvan, but put it to the test anyway.
I've played it a couple times now, and I do really like it. Though I'm not high on the art, but I can't deny there's a lot of fun to be had with this card.
They definitely fixed the places where they went wrong with Chancellor of the Spires. But if you like two-ofs, go ahead and get its spiny-looking, less-powerful partner. It's worth it if you want to play a "more fun" style of blue game.
7. Phyrexian Ingester
| It's like the movie Teeth, but with Legs. |
I love Pongify and Rapid Hybridization, the former's new ridiculously technical Frog Lizard sidekick, so Ingester is just my extra support when I can't play Path to Exile and Swords.
Most control decks probably don't want to be tapping out for dudes anywhere before turn 6 anyway, so paying the "Troll Toll" to cast this bad boy isn't awful, and you should get a big dude in most cases.
For me, I like this card better than Control Magic or similar enchantments. Eating a creature tends to have that effect, and I find it's stylistically more "original" than stealing a creature.
6. Mulldrifter
| I like the way he's kinda smirking. He's either nice, evil, or the evil kinda nice. I can't decide yet. |
This flying fish (say that five times fast) Elemental is pretty cool though. He can be the Divination you need to make land drops, or he can be two cards and a chump blocker for some pesky flyer.
Animar loves 1-for-2s, and he eats Mulldrifter up for breakfast. I've used him in a variety of decks for years now, and I'll be using him for years to come.
This is as simple and straightforward as they come.
And getting a copy is as easy as reading "One Fish, Two Fish," and after you play it, you're gonna wish you did get a copy when you were 4 or whatever. What age do kids learn to read these days?
5. Drift of Phantasms
Drifty, honestly, doesn't ever get cast in my decks. However, being a 3 CMC Transmuter means that he's still doing quite a bit of work. And the art is fairly badass, if you're into live-action role-playing that involves being part of a Biker Gang (I call this BGLARP-ing; I don't want to do this, but I still hope it'll catch on.).
This is a great card to create a mini package around in any deck. There are plenty of relevant 3-cost cards I like to plan this card around, and I've been doing so for years now.
Recently, he got a slot in The Braids-y Bunch so I could get Proteus Staff, but I have other targets too. There are also plenty of other options here. In Momir Vig, he's a dude you can play, or a dude you can pitch to get your Cloudstone or Equilibrium. I've had him for counterspells in other decks too.
Whatever you do though, make sure you transmute him for more card advantage. Like Blue Sun's, Crucible of Worlds, even Divination. Trust me. It's just better this way.
4. Treasure Mage
| What am I doin? Nothin' man. Just kickin' it wit muh pal BLUE EYES, WHITE BEATDOWN! |
This dude is bonafide money. He gets me all the things that I want in a game. Duplicant, Steel Hellkite, and Caged Sun is a short-list of great targets. Etherium-Horn Sorcerer is part of the great package I built for him in Animar.
If you're more adventurous, there's plenty of other useful cards like Contagion Engine, Wurmcoil Engine, even Darksteel Colossus. Well, Blightsteel, I guess. That's the new "unfair" card.
Don't worry though Darksteel. I still love you.
3. Elgaud Shieldmate
Shieldmate has been really a great card in my Animar deck, and I think it's a great addition to any 2-plus colored decks playing Voltron-dedicated strategies. Bruna or Enchantment-Voltron Ertai the Corrupted are the most immediate beneficiaries that come to mind, but I'm sure there are other decks that could use her help.
She fits on a lot of mana curves, and with a lonely U mana symbol, into any 2+ colored deck. And she's a cheap card to pick up if you don't wanna spend 2 dollars on another lightning greaves, or require another copy.
2. Merfolk Looter
The Merfs is something I've been playing in almost every single blue deck I've ever had, even before I was playing EDH. The incremental card advantage is just unfair. Even getting one card deeper into your deck is often a difference maker in games. I've lost a lot of games to GG on this card alone.
He can do it all. Sometimes, it's just a discard outlet for Sedris, Bruna, or even (dare I say it) a Mimeoplasm deck. Any Reanimating or graveyard-abusing deck will love this though. And The Mimeoplasm's still super-lame. Sorry. Had to say it.
I actually try to play this and Thought Courier, its Wizard counterpart, whenever I can. If you have to pick one, I have recently found that this art is a "loot" cooler than the newer versions.
However, tribal Azami, or any deck where you're running wizards and a Riptide Laboratory might mean you have to run Waldo aka Thought Courier. There is however, no alternate art for Waldo yet- Especially one as cool as a Steampunk-Looking Sea-Dragon robbing an unconscious woman underwater. Cruel, but super-sweet. It's one of those GG-abusive cards we can both agree is disgustingly good.
1. Looter il-Kor
Looter il-Kor is number one on the list because he does one thing better than Merfolk Looter. Get in the Red Zone.
We can talk for days about damage theories in EDH- when to attack, when not to. However, this guy is all downhill, and does essentially the same thing as Looter.
Most folks will even laugh, take a point, and let you sit there and straight up lose to getting an extra card. Sure, you sacrifice the instant speed of Merfolk Looter, but I tend to be in a lot of games where Life Total is relevant, and blue tends to be pretty hands-off until Turn 8.
This fact, in my opinion, justifies playing the guy, especially against people who like to play Luminarch Ascension and pretend it's not going to wreck your life.
With Shadow, the damage trigger is almost a certainty. I seriously don't know anyone in my meta who's playing dudes to block this, cause there's no point, and they're not going to waste a removal spell. So take the chance. Pick up a couple copies of this and Looter, and see how much better your blue deck gets.
Remember to come back to TGZ Thursday for new writer Johnny Confidant's article where he goes "Tops Down//Bottom's Up" with Melek.
Also, we've got the second half of our Dragon's Maze Guild Champs to talk about on this week's installment of "The Stack." Yeah, I know these ones aren't as exciting, but not all those cards can be Ruric Thar, apparently.
And stay tuned for Next Week- I've got another Repay In Kind Winner, and I hope to get the alt art done by then. Till then, Remember-
Friends Don't Let Friends Play The Mimeoplasm.
(Trademarked. All Rights Reserved.)
-UL
Labels:
Commander,
Diluvian Primordial,
Drift of Phantasms,
EDH,
Elgaud Shieldmate,
Merfolk Looter,
Mulldrifter,
Phyrexian Ingester,
Sphinx of Uthuun,
TGZ,
The General Zone,
Treasure Mage,
Uncle Landdrops
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