Showing posts with label Card Flavor. Show all posts
Showing posts with label Card Flavor. Show all posts

Saturday, September 7, 2013

The Stack #26- Sometimes There's Flavor

Hey there Zoners!

Not every card in the Multiverse needs to have good flavor, but it's always better when it does.

Today, we're going to salute a little bit of both. The gang and I have quite a few flavor points to talk about as we inch closer to the essence of flavor on this week's Stack.

Here goes nothing.

THIS IS THE STACK!

VENSER'S JOURNALIST'S PICK

Venser's Journalist- THUMBS UP
While not the best in flavor, this Zenith I think has high marks for summing up the essence of Blue mana. It's an instant for one, which means it can be played in response to something (like foiling somebody's Mirror-Mad/Laboratory Manic combo). I like the words "Target player" because it gives this card more freedom than Mind Spring (a good blue card nonetheless). Drawing cards is always helpful in blue decks, something I know I've mentioned multiple times.

I really feel that this is such a great blue card though. It can be the basis for a combo (imagine a lot of mana and a Psychosis Crawler on your battlefield) or it can break a combo, in my experience, the aforementioned self-mill combo. The card is utilitarian. It is not a win-con by itself, yet can bring you just the right cards you need. Perhaps it is pricey, but Stormtide Leviathan (another well-flavored card) is definitely not cheap either. Blue is about being patient, planning ahead. What better way to plan a takeover than by sticking seven fresh cards in your hand?

Johnny Confidant- THUMBS DOWN
It's Funny, You like a card for what it does then upon review you find that in regards to flavor it's a swinging a huge miss. GG made a solid point about how a blue sun wouldn't rain down the cards, but if cards are to the library and the library is to your mind, then the Blue sun must radiate some kind of brainwave enhancer. As for the White and Green sun, you're on your own for that relation.
 

Grandpa Growth- THUMBS DOWN
I am going to swing it like this: Good flavor gets the thumbs up. Bad flavor will receive no such honor. This card has no flavor. When the blue sun of Mirrodin reaches its highest point in the sky...you get to draw cards? Oh, but then you forget about it and it gets filed back in your library with the other stuff you don't have time to think about right now. This is THE recipe for bad flavor. Take a flavor concept and force-fit it onto an established mechanical concept. Werewolves transform. Makes sense. Drawing cards was already a concept within the flavor AND mechanics of the game. Now, we are going to overwrite player expectations by dramatically altering what drawing cards means in the 'story' of the game. Unless I am meant to believe that staring at the sun gives me tons of great ideas, then this is a flavor fail. Also: kids, don't stare at the sun. It is really, really bad for your eyes...like, so bad.

Uncle Landdrops- FLAVOR THUMBS DOWN
I really like this card. I play it quite a bit because of the reasons VJ mentions. It works, I just agree with GG- it just doesn't have flavor. It's part of a cycle of cards from the Scars block that are just supposed to function as a representation of the power of each of Mirrodin's Suns. If Mirrodin were real, it's just hard for me to believe that one of its suns would be responsible for a spike in the 2/2 cat population and cards would be "falling from the sky."  Now, Red Sun's Zenith... I could actually believe that a Red Sun would get super-hot at its highest point and kill something. If I knew very little about Magic though, and someone asked me what I thought Blue Sun's did, I'd have no idea.

GG's Unsubstantiated explanation of White Sun's Zenith: The Leonin prides have a communal festival that brings them all to Taj-Nar on the longest (with respect to the white sun) day of the year, giving you a few new litters of cats. Why this is an instant I don't know. It would obviously be on the calendar far in advance.
 
GRANDPA GROWTH'S PICK


Grandpa Growth- THUMBS UP
Not a stellar card. It's actually a sub-marine card if you'll excuse the pun. I could do this all day. I could also talk about flavor and how generally awful it is all day. This is just fine flavor-wise. Wizards has been making progress towards a more top-down approach to card design that has resulted in cards with flavor that is easier to digest (I am a horrible person, I know this). My bone is with Islandwalk. Whales, not even big ones, can cross over islands. What makes this guy unblockable even to other see creatures? What happens when one of these swims by a Tidal Kraken or an Inkwell Leviathan? Does their collective water displacement not interfere at all? Final thought, this creature reminds me of a song...a story really.


Venser's Journalist- THUMBS (AND PERISCOPE) UP
This whale is pretty darn good if I do say so (and I do). Islandwalk is a good choice for flavor because, like UL mentioned below, it's more about the water surrounding the island less than the actual island. As far as other sea creatures not being able to block it, you'll have to bring that up with Wizards. Maybe in M15 they'll implement a rule that will make Islandwalk more like blue Fear.

What really matters about the Colossal is that it eats things! Look out Pinocchio and Geppetto!

Johnny Confidant- not available for comment

Uncle Landdrops- THUMBS UP
I love this card. Everyone knows how much I love it. As far as Islandwalk goes, I tend to think less and less that Wizards uses the word Island as an actual Island. More and more it has become about being the Ocean, and if that's the case, there is no flavor problem. 

JOHNNY CONFIDANT'S PICK

Johnny Confidant-  THUMBS UP
My Pauper Gruul loves this little guy. For two he ramps and pings which is the main theme of my deck. Zur-Taa Druid is an excellent flavor mix of both Red and Green without the Haste I'd like, but then he'd probably be an uncommon.

Flavor aside this guy has very niche placement in deckbuilding. Edh would rather run Birds of paradise than a "poke per mana" dork. Although I'll say that Budget 60, pauper, and Peasant do enjoy this little guy.


Uncle Landdrops- THUMBS DOWN
This is a cool card, but I don't see how this has flavor. Not every druid is supposed to make mana. Also, Gruul cards are more concerned with combat damage.

Grandpa Growth - THUMBS DOWN
I have a hard time believing that any creature would really be able to damage a planeswalker. I dig the card and the design style of stapling two sweet cards like Fireslinger and Llanowar Elves, but we are talking about immortal, multidimensional, all-powerful wizards here. It would make more sense in a game like Hearthstone, where the heroes are still mortal beings occupying a single world; able to attack and interact with creatures directly. Even when planeswalkers fight each other they don't really die all that often.


Venser's Journalist- THUMBS UP
So he's a druid that taps for mana. Makes sense. He's also of the Gruul Clan, so he deals damage whenever he taps for mana. Also makes sense. His flavor is mechanically great;
the flavor text, not so much.

UNCLE LANDDROPS' PICK 

Uncle Landdrops-  THUMBS UP
This card really has your simple Giant Spider-level of flavor for a Magic card, of which I'm a big fan. KISS isn't just four Jewish guys from the Bronx who like to put on face paint, play rock music, and sell every kind of product they can with their name on it to make money. Though they've stolen the ultimate business acronym and life credo, "Keep It Simple, Stupid," it fortunately doesn't make the phrase any less true.

Thoughtseize is and has been a pretty big card along competitive decks ever since its first printing in Lorwyn and it's not just because it does exactly what it says it does. It's because what it says it does is GREAT. Thank the sweet gods we got a reprint too- because we're going to need it to combat the amalgam of other strange multi-card-type nonsense in this new set. I can't wait to get myself a copy.


Johnny Confidant- THUMBS UP (For Flavor)
Turn one Swamp -> Thoughtseize is a strong strategy to both see what your opponent's got planned and shut down their current game plan. While this is strong in Modern, 40-50 dollars is too much for a Duress or Despise without limitations and for someone who plays Multiplayer Edh, I'd rather buy 40 copies of Syphon Mind or Unnerve, but that's just my preference.

If I pull one from my Theros Fat Pack though, I'll try it out.

Grandpa Growth - THUMBS UP
I am like 70% on board with the flavor of this card. The fey come in the night to steal your dreams. Dreams have been used as a flavor concept for drawing cards on several previous occasions and nightmares have been used to represent discarding them so I am willing to allow the stretching of this definition to Inception/Extraction processes. The only part I don't understand is the life payment. Does the Clique charge a fee of blood for this kind of work? Does Oona have a tax on the dream trade?

Venser's Journalist- THUMBS UP
Power at all costs, say the Black-mana players. Fortunately, 2 life isn't too high a price to pay. "It's cheap, but it's not free," Donald Fagen of Steely Dan once said, but I think he was referring to something that wasn't Magic. Anyway, this is a solid flavor card; but, functional as both a turn one slap to the face or a late game win-con remover. Many cards like this exist, but this one stands above Duress or Despise in my books.

Hope you guys are keeping up with the Theros Spoilers. Now that a big amount of the first set has been spoiled, look for us to start sharing our thoughts over the next week or so.

Until then, do all that you can to keep the gods happy. The last thing you'd want is for Liam Neeson to release another Kraken. Or call you on the phone with a death threat.

-UL and the TGZ Staff

Saturday, June 1, 2013

The Stack #12- Flavor With The Proper Swerve

It's a short sweet Saturday Zoners.

A few weeks ago we did cards we thought had bad flavor, so this week we decided to talk about the ones with that feel-good taste.

Hopefully, this won't be a "#iatethebones" moment. Cause we only like using hashtags in ironic, non-Twitter media. Or, whenever Nick Offerman from "Parks and Recreation" reads tweets from young female celebrities.



Anyway, we've gotta short class today cause I'm hanging out with GG, and we plan on going to do Hood Rat Stuff with some of our friends.

So here's The Stack.

GRANDPA GROWTH'S PICK
Grandpa Growth- THUMBS UP
Givin' cards the proper flavor swerve? I'm bout it. Cards should make sense. Great cards unite flavor and mechanics in a way that makes sense. True gems occur when said great card is able to elegantly illustrate a piece of the set's narrative story. That is easier said than done, but what the heck? The design team are professionals right? I find it strange that, in my opinion, Red has a highly disproportionate number of proper flavor cards compared to the other colors. Blue cards rarely, if ever, make sense. Lightning bolt and Earthquake though seem to make perfect sense.

Venser's Journalist- THUMBS UP
This is a board wipe for the ages. At least it doesn't include Planeswalkers and enchantments in its text...

Johnny Confidant- THUMBS UP
I have never seen this card hit play but in the right hands this could just be brutal, If you wanted a boardwipe this is it's definition. this card is great, simple and effective.

Uncle Landdrops- THUMBS UP
Boardwipes with huge sweeping one-word statements should do exactly what they say regardless of what other people have to say about them. Jokulhaups is still a cooler word though.

UNCLE LANDDROPS' PICK
Uncle Landdrops-   THUMBS UP
While Innistrad, the land of gothic horror, wasn't perhaps the best place to put this particular Clone iteration, it certainly wasn't the worst. He's actually gotten a power-bump now, considering the rules change. He's now the only Clone that actually can kill another Legend.

I like his flavor because he is as humorous as advertised, and he didn't warp the color pie. Also, I didn't quite understand the value of his bonus ability until I started cloning Solemns on the table. Even so, I like the way Evil Twin rewards you for copying your opponent's stuff. Funny, Fun to play, and Functional. This card passes my tests with 3 F's, which is actually a great thing.

Johnny Confidant- THUMBS UP
I had this guy in my old Vela deck before I even had clone and enjoyed his added ability. As UL said, he now got a power-bump which I feel is deserved for this twin. I can't think of any other clone id run in my next U/B/x? deck than this guy.

Grandpa Growth- THUMBS UP
I like to see classic cards get revisited and updated. It is sad to see them get outclassed by shiny new editions, but I can't complain too much about this guy. It's sweet. It does what you think it should do. It calls back to an iconic card. This is a win.

Venser's Journalist-
THUMBS UP

A solid clone-effect indeed, Evil Twin makes perfect sense. Only the evil one would stick a dagger in someone; the flavor text says so! Plus the art on this card almost reminds me of the forty times I've watched Army of Darkness. "You're a goody little two shoes, goody little two shoes..."


VENSER'S JOURNALIST'S PICK


Venser's Journalist- THUMBS UP
The best thing about the Azorius Guild is how satirical it is of the Federal Republic style of governing. No card sums up the legislative branch of government like the Elocutors. In terms of flavor, this reeks of it. Blue is about control and stall; White is about protection and bizzare win conditions. Don't believe me? Felidar Sovereign. Near-Death Experience. Barren Glory. In fact, it's one of my favorite win cons and with enough fog-effects and tempo, this card can be an unstoppable advising force ready to talk the opponents to death. Throw it in an Angus Mackenzie deck and have fun.

Uncle Landdrops- THUMBS DOWN
For a couple of guys who are supposed to be brilliant at speaking and gumming up the Azorius Senate, I'm not sure their voices are loud enough to be doing what they're saying.

I get that this is a slow U/W card. That's fine. It's just not, in my mind, what I would expect a group of people attempting a Filibuster to be doing. The idea of this act is to talk and talk and talk, which will either deadlock legislation or prevent them from doing something before a particular set of rules gets passed. Therefore, this action requires a proactive stance to create inaction.  Mechanically, what I feel Azor's Elocutors actually does is compel your opponent to action whilst you wait to be reactive.


The idea of an alternate win-con is a correct avenue in design. They just didn't get the rest of it right, is all.


Grandpa Growth- THUMB DOWN
I agree with Landdrops. This card is flavorful, but it isn't evocative of the concept it is presenting. A fillibuster would be stalling combat, not getting crushed by it. Check out how Queen Amidala smashes the fillibusting:


I wish I had more to say, but Natalie always seems to know the words that make me stop breathing.

Anyway, Happy June 1st. Now go forth and pretend like you fools never left April.
-UL

Saturday, May 18, 2013

The Stack #9- Flavor Judges Say Wha---???

Well it's another shiny Saturday morning on your favorite Commander Blog, The General Zone, which means the gang and I are Stacking it up once more.

Per a suggestion, we've got flavor fouls on tap this week. So our thumbs will be more indicative of whether or not we believe these cards fit well into the dialogue of Magic's Story as well as the concept of being spellcasters locked in never-ending battles to see who can use their library better.

So put on your stripes, take out your whistles, your hanky-flags, or your red and yellow cards. It's time to decide where design and story don't meet.

Here's the way they stack.

VENSER'S JOURNALIST'S PICK

Venser's Journalist- THUMBS UP
Not that this card is a bad card (I love it, and it's one of the few Red cards to gain my respect), but something is seriously weird with the way this card works. First off, as a Red Defender, you'd think the power would be greater than its toughness (Wall of Torches) or you'd be able to pump it up (Wall of Fire), but no. It's a 0/5 with Reach (a typically green trait). Furthermore, it's a bounce house (Blue player scratches head, then scoops), which is great, but never in my life have I seen something this completely off-color (pun intended, with a vengeance).

Johnny Confidant- THUMBS UP
No surprise that a card from Time Spiral shows up here, I listened to MaRo's podcast about it. In it he talked about how it has confused a lot of people by messing with the Color Pie in a way that has shaken the core of magic forever. I agree and this guy is one of those examples. "Aether" X is something that usually falls into Blue being a type of illusionary magic. I like this guy, a Defender with Reach that threatens to bounce the attacker back to it's owners' hand? Awesome.

Bounce is something I love to do in EDH, and it's just as annoying as tucking a creature into a library. Players will have to re-cast the creature then wait for summoning sickness to wear off again. Killing a creature is fine and all but I'd rather bounce them back and this guy is scary enough to save a kill spell for.

Uncle Landdrops- THUMBS UP AND DOWN
The Thumbs for this week will probably be all manners of different directions and for all kinds of reasons, and this is a pretty good example.

I'm not sure this is such a gross misuse of flavor, but that's alright. Being from Time Spiral, everything was up and down and all around, so it's no surprise that this guy's off the wall. Definitely not a Red card, but I'm sure it was supposed to be designed this way, and I like that a lot. While Damnation might feel more logical switching in the color pie, this card falls victim to some of the same flavor issues of a card like Brute Force in my opinion. It's not flavor-retarded, it's just surprising, and that's the point.  Being weird is one of the things that drew me to this card, and made me want to test it.

Unfortunately, this is where my Thumb goes down. I've played it, played against it, and that last ability basically makes your opponent either not want to attack into you, or even worse- influences your blocks in a way so that you don't send their Solemn Simulacrums back to their hand. I didn't like that a card on my side of the table was doing this to me, so I cut it. It's bad design, not bad flavor.

Grandpa Growth- THUMBS DOWN
This card pulls me in a lot of directions. It represents the worst of Planar Chaos' color pie chicanery: Pick a color, smash a bunch of stuff onto the card that the color shouldn't have, forget about drawbacks. Planar Chaos should have been about realligning the color pie in a way that made sense in the modern game. Unfortunately, most of the cards they color shifted didn't really live up to this.

Mechanically, I like it. Red has very little Reach and very little bounce. I don't think it is outside the realm of possibility to make these things work in Red. It just needs to elegantly combine mechanics and flavor. As far as flavor goes this is definitely a foul. Look at it. Why would any creature knowingly walk into that? It wouldn't stop any attackers. It looks like a drag net to catch thing out of the Aether and bring them IN to the plane. It also looks quite fragile, so 5 toughness probably isn't appropriate. We can't quite see the top of it, but unless it extends infinitely into the sky, it shouldn't have Reach.

GRANDPA GROWTH'S PICK

Grandpa Growth- THUMBS DOWN
Quick recap: You're a multidimensional, super powerful wizard, who just met another person like yourself. All you can think about is murdering that person in a ritualistic duel using your spell-casting ability. Cards that you have in play and in your hand represent the territory you currently control, the minions who are currently at your side, and the spells you can cast off the top of your head. Your library is the figurative, not physical, collection of your accumulated knowledge. It contains all the spells that you know how to cast, all the minions and organizations you can control, and all of the territory you know about. Your graveyard is the figurative, not physical, collection of your expended resources and ideas that you have used in the battle so far. The physical corpses of minions that die during your battle are a part of this collection, but are presumably left on the battlefield where they died.

Now snap back to reality. This is a 'fetch land'. It let's you dig a land out of your library. What does that mean in the game? You have control over a physical piece of some random plane, in this case let's just say you have a Polluted Delta that is meant to represent a polluted delta on Otaria. Now, unlike most other lands, it doesn't have the ability to produce mana, it is effectively exhausted of all useful resources. BUT, you can pay some life, weakening your physical health or giving up part of your soul, in order to DESTROY the polluted delta here on Otaria and give you immediate, direct, physical control over another Island or Swamp that you previously knew about (and was thus in your library). So you break open a wormhole into another section of space/time and connect to the mana energy contained in that land. Pretty bad ass. The best part though: this doesn't involve casting a spell. Even though it does the same thing that many mana ramp spells do. Even though it essentially does the same thing as Polymorphing a creature. BULLSH---- //end flavor rant//

Uncle Landdrops- THUMBS UP
No fouls because unfortunately, there are no Worm Holes here.

I think the term fetch land is perhaps the biggest culprit of flavor misdirection. As GG mentions, Your library contains a collection of figurative knowledge and the territory you know about. If that's true, what exists here is a land you know about that will, upon giving a part of yourself, help you find other lands you are already aware of. Like marking trees in the woods, if you find a familiar spot, then you know you're going to the right place. In this way, it is both knowledge and territory, because it is knowledge of your own territory. Like having good spells, fetches allow good mages to get good footing for more consistent spellcasting.

If you can't see the woods for my tree-marking analogy, here's another way to look at it. Maybe the power of a fetch land is innate, and being the incredible mage that you are, You are now able to "transform" said land from being a Polluted Delta or Wooded Foothills into the mana you're looking for. Cause you're that good.

Either way, the flavor feels Kosher. It's not a spell, but lands and mana is always just as powerful and important as spells. I think that's the important thing to take away from this Flavor debate.

Venser's Journalist- THUMBS UP
I can't really find a flavor foul in this card, unless you're questioning the physics of how a polluted delta will bring you to an Island or a Swamp; but, even that question seems to have a reasonable answer. I get that its only use is to fetch land for a small price, but it can be the key to casting the right spell with the right combination of lands.

Johnny Confidant- THUMBS UP (makes my wallet hurt though)
I understand GG's feelings with said card(s), it's in the same flavor of Evolving wilds and Terramorphic Expanse. The fact that you play a land to 'fetch' another land to color fix and deck thin can be advantageous in play. We play with 99 cards and fetch lands make me wanna sing "I got 99 problems but basic land ain't one".

Moving away from practical use,I agree the flavor is a bit off. Using Grandpa's imagery we're looking for the mana to chuck some fire in my enemies face but I'm a little short so I'd have to dig deeper into my connections to make the spell fly. LD also brings a solid point to the table, Universes you've been to and draw from should be of the strongest bonds for your spells. In the end it's not a total flavor foul, its just weird- weird and overpriced haha.

JOHNNY CONFIDANT'S PICK

Johnny Confidant- THUMBS DOWN
Phyrexians are all about fusing machine to flesh to manipulate the world to their liking. Sacrificing a creature to destroy an artifact with a Black enchantment is confusing. Red and Green are known for artifact destruction in flavor of returning to nature and Black has a hard time destroying artifacts and enchantments, so when this came out in Antiquities it gave Black an answer it has never gained again.

Granted this was still in the early years of Magic. I would've expected this to have shown up in Time Spiral, but alas even messing with the Core of Magic still didn't give Black artifact destruction.

Venser's Journalist- THUMBS... WHA???
Johnny is most correct in saying this card has a flavor foul. Black artifact destruction is pretty much never going to be a strategy, since our Gruul friends have that base covered pretty well. The only thing more confusing than the premise of this card is the "You may not sacrifice a creature that is already on its way to the graveyard." Do they have a funeral procession phase in MTG? 

Uncle Landdrops-THUMBS DOWN
I don't get how this is a gate. Am I paying a Troll Toll to go Phyrexia? If so, why would I do this? And why would this only happen at the beginning of my turn? Why can't I go to Phyrexia whenever I want to kill one of my guys? And look at this flavor text. Why is it raining grease? And why do so many Magic characters have diaries? What if I don't want to read your personal thoughts? Why does Wizards think these entries are important? And why are you giving them copies? This flavor fouling gets no sympathy from me, and basically makes me not want to play this card ever.

Grandpa Growth- THUMBS DOWN
I don't see any reason why Black shouldn't have artifact/enchantment removal. Corruption can hit flesh and metal alike. I once saw a fan made card that was just a Disenchant, except Black instead of White. It was called Disillusion, which makes sense to me. It's a sort of dream crushing kind of evil that Black would do. Not in the name of purity like White, or Nature in Green, but in the name of spreading grief.

Gate to Phyrexia doesn't make no kinda sense. Ignore the bit about it being a gate...because it really isn't. It is a machine that eats people to blow up stuff. Phyrexia is all about KILLING YOUR PEOPLE to BUILD THEIR MACHINES. So this is backwards...and upside down. And wrong. I forgive Wizards though. This was printed at the very beginning of flavor being a thing and, at that time, the color pie wasn't quite nailed down.

UNCLE LANDDROPS' PICK

Uncle Landdrops- THUMBS DOWN
Will I play this card? Yes. I have a copy coming, but like Teysa's god-awful design, I'm still left confused.

The Obzedat has little or nothing to do with said permanent's resurrection. I get aristocracy, so maybe they said, "Make it so," but they're still not actually responsible. Had R&D called it "Blessed by the Obzedat" I'd feel better.

According to the picture, it is in fact "Obzedat's Aids" who are doing the work. So the card should be called, "Obzedat's Aids' Aid," but I get that this is both confusing and insensitive towards Acquired-ImmunoDeficiency-Syndrome. Overall though, Art's cool, Aristocracy's confusing, and new Teysa sucks. Flavor's bitter for me.


Venser's Journalist- NOT SURE
Sure the whole immortality thing is a big part of Orzhov strategy, but I'm not too thrilled about paying 3WB for a rare that does only one trick, and a mediocre one at that. There is merit in it though: planeswalkers are tough to revive once they've lost all loyalty, but this will bring your Sorin back for sure. Unless you're one of the rich-boys playing Crucible, lands are mighty hard to retrieve, but this will do it (although if you're using this card on a land, you might have bigger problems).

Johnny Confidant- THUMBS UP
I'm excited for this card, but not for its cost. For 5 I'd rather use a Black or White spell for my permanents back, but this makes for a great late game finisher. As for flavor, all colors have a way of getting something back from the graveyard and combining white with Black can give you permanents with respective restrictions. So why not anything permanent with no restrictions when you pay both? It makes sense to me in flavor, but UL is right about Obzedat, they work in the background.


Grandpa Growth- THUMBS UP
My co-pilots here have gotten off course. This makes perfect sense mechanically, but UL is right. It doesn't do what the card says it does. Or rather, it isn't being done by who it says is doing it. Phew, that was a mouthful. Also, we have a cross-card flavor error here. If the Obzedat can bring stuff back to life, why can't its card bring stuff back to life? Also, the Orzhov are all about Extortion these days. Their aid should be free to begin with, but then come with a grotesquely high interest rate. What's that? Flavor reversal? Bringing people back to life in order for them to continue paying off their debts is how the Obzedat COLLECTS. This isn't aid. FEMA is aid (or it's supposed to be). This is foreclosure. Obzedat's Foreclosure.

That's all we got.

Now Go See Star Trek Or Iron Man 3. One of them has to be decent, right?

-UL