Showing posts with label Aggro. Show all posts
Showing posts with label Aggro. Show all posts

Thursday, September 4, 2014

Now Brewing: Kaalia of the Vast

Welcome back Zoners! Today i've got a treat for you. It's an old spin on a popular Commander that is notorious for her tribes. Tribes you say? why yes, Kaalia of the Vast loves her Angels, Demons and Dragons. Now Primarily Kaalia has been a strong 1v1 general.


Having only one target to focus her wrath on makes for quick games and smashed faces. This unfortunately doesn't transfer well into Multiplayer, Usually the Kaalia player is focused out quickly and their tempo is lost.

So the question is, How can we make Kaalia multiplayer "friendly" and have the endurance to power through 3+ players? The answer is Reanimation, Kaalia Style. Some of you Zoners know I have a Karador deck that focus' on "hyper-Reanimation" meaning cards that keep a chain of effects bringing other creatures out, But for Kaalia she asked for something different.

Kaalia tends to lend herself to a heavy mana curve just by playing into her effect. So looking for reanimation effects that require little to no mana to provide the service. Looking at the permanent based reanimation i've chosen Phyrexian Reclamation as the headliner. It Brings the big creature back into your hand, can be played even when you dont have or are not allowed to have a hand, and can be activated on the stack of Kaalia attacking for added suspense.

Moving through the Reanimation mana curve we've got; Animate Dead - a well known spell that is very Sun Titan Friendly, Gift of Immortality - Very useful both on your general and any ETB creature, Karmic Guide - An awesome angel to drop and recycle, Sun Titan, and topping our curve is Sheoldred, Whispering one. It's always nice to get Sheoldred out early, not just for the sacrifice and reanimating but because it can draw more hate than your general forcing your opponents to make the difficult choice of who to blow up.

The second half of the Reanimation package is the Non-permanent based side. This was the harder choice to make due to so many of the effect exists. So lets look at the Cream of the crop for Kaalia. First up we've got Reanimate, Its straightforward and while it may take out a heafty chunk of life out it's always worth it. With so many beefy Creatures you've always got something worth the life.

Continuing with our mana curve progression; Exhume - Now this can be heavily situational, if you have the advantage go for it, nothing beats hitting your good stuff while your opponents gain mana fetchers and utility creatures, Victimize - Sac one to bring back two, nuff said, and Unburial Rites - Itself is a 2 for one and the flashback being cheaper is always a plus.

Combining all of this not only gives her the stamina needed for longer games in multiplayer but it also transfers well into 1v1. How did we do that? weren't we trying to build multiplayer? Truth is Kaalia really shines in 1v1 no matter how you build her. What this build does do is gives her some staying power, keeps the threats coming and can become utterly Relentless.

But I'm interested in where you, Our Community of Zoners would take this from here. Leave comments below and in a Future article I will revisit and talk about some of your ideas.

And with that, May your vengeance come swiftly and on the wings of Demons. JC

Kaalia's Reanimation Building Blocks

Creature

Karmic Guide
Sun Titan
Sheoldred, Whispering one

Enchantment

Phyrexian Reclamation
Animate Dead
Gift of Immortality,

Sorcery

Reanimate
Exhume
Victimize
Unburial Rites

Thursday, August 28, 2014

Now Brewing: Iroas, God of Victory

Today Zoners I bring you a new article series that focuses just on the building blocks of deckbuilding.  Starting from either a Legendary or a card combination I have been thinking about and looking to you, our loyal readers for input and further development. my hopes for this article is to join material from both our staff and our readers.

So what's in store for us this week? it's Iroas, God of Victory. Iroas caught my attention as being a "better" Boros aggressive general than Tajic due to the evasion and protection that he grants your attackers. Getting in the Red Zone has never felt so good, let's begin.

Beating face with Iroas is a game of the quick and the furious and the first mechanic I chose to run with is Battle Cry. Hero Of Bladehold and Hero of Oxid Ridge are the two I think of when I want to get my swings in. Bladehold brings 2 1/1 friends and Oxid ridge prevents creatures with power 1 or less from blocking and with out first ace in the hole, Mirror Entity, can bring the game to a swift end. Mirror Entity is perfect for a deck that runs so low on CMC and gives you an outlet for all that excess mana that you'll have around.

An aggressive general like Iroas can get around many decks except for token production decks. If the token player can get rolling by the time you start pumping out Iroas you can lose ground and lose the aggressive advantage.

 Let's not let token decks have all the fun though, Strong low CMC creatures like Brimaz, Goblin Rabblemaster, Precinct Captain, Rakka Mar, and the previously mentioned Hero of Bladehold all give us a consistant Tactical advantage. But if you can't Get around them, Our second Ace would have to be Legion Loyalist. He seems a bit off but for 1 mana battalion trigger and devotion he provides a solid answer to a common problem in EDH.

Our second main Mechanic is Level up. A low CMC deck tends to run out of gas and top deck after turn 5, so having something to spend mana on to make better is well within this decks theme. The best four i can think of is Kargan Dragonlord, Lord of Shatterskull Pass, Student of Warfare, and Transcendent Master. Most if not all of these guys can speak for themselves in the end game result of Devotion, and red zone.

While not technically a "Level up" creature, Figure of Destiny is a Beast for this deck, Starting out he's already adding 2 to Devotion. At the end of his transformations hes a 8/8 flying first striker that adds to and upcoming card in this article, Concerted Effort.

Next step, Global Enchantment bonuses to make our weenies more meaty. Ferver, Glory of warfare, Concerted Effort, Luminarch Ascension, and Mobilization makes for a strong set of power boosting and sharing.  If you make soldiers with mobilization, they have vigilance, Concerted effort will grant vigilance to all your creatures. The same can be said with Sierra Ascendant, now they all fly. Fabled Hero or Silverblade Paladin for doublestrike,and Bloodyfray Giant for trample. Best part of these are that not only do they add to devotion to make our general a Creature, but they all want to attack anyway.

So far we have Small creatures that provide big effects when together, token production and evasion, Small creatures to spend mana on to level them up and global enchantment buffing that helps bring the victory for our God here, But what would you guys do with these building blocks? Let me know your Ideas and in a future Article i will Review some of your suggestions,

May the Top decks be ever in your Favor, JC

Iroas Building Blocks
Creatures
  1. Hero of Bladehold
  2. Hero of Oxid Ridge
  3. Mirror Entity
  4. Brimaz, King of Oreskos
  5. Goblin Rabblemaster
  6. Precinct Captain
  7. Rakka Mar
  8. Legion Loyalist
  9. Kargan Dragonlord
  10. Lord of Shatterskull Pass
  11. Student of Warfare
  12. Transcendent Master 
  13. Figure of Destiny
  14. Sierra Ascendant
  15. Fabled Hero 
  16. Silverblade Paladin
  17. Bloodfray Giant
Enchantments
  1. Fervor
  2. Glory of Warfare
  3. Concerted Effort
  4. Luminarch Ascension
  5. Mobilization


Tuesday, August 26, 2014

UL's Better Deckbuilding: Akuta, Born of Ash

Though we took a slight sidestep in the last installment of Better Deckbuilding, we're back on the mono-colored track today with my other mono-black deck- Akuta, Born of Ash!

WHY AKUTA? 

At first, I thought the Commander for this deck was original Ob Nixilis, as I wanted a land-based theme for the design.

Upon playtesting even just a basic list, I realized it wasn't going to be very successful, so I went back to the drawing board.

For those long-time Zoners, you might recall that Akuta's a card I ranked favorably back when I did the top 20 lists for mono-colored commanders. Haste seemed so favorable, and while losing a Swamp sounds rough, trading a land in the late game for another creature post Wrath is unique and opportunistic.

THE STRATEGY

A few days were spent brainstorming the concepts for creating ways to make Akuta valuable. As an aggressive card, the instinct to play Aggro felt fine, especially in a color with access to other resilient, graveyard resilient creatures and sacrifice outlets to make them more valuable in combat.

Normally, this strategy in Commander can get burnt out on cards if you aren't careful. Fortunately, the obvious cards mono-black likes to play- Phyrexian Arena, Bloodgift Demon, etc. - work well with our deck's goals. Not only do we want to be able to dig Akuta out of the bin, but we also want to be drawing into a lot of stuff so we don't run out of gas.

And because we're drawing a lot of cards, we're hopefully drawing enough land to make drops every turn, supporting our Commander's ability every turn, but only to be used when necessary.

Put together with a few other nice tricks, this allows us to put a lot of pressure on an opponent in 1v1, as well as give us a backup sacrifice engine when the game stalls out.

THE TECH

The biggest piece of tech for Akuta is Nightmare Lash, Lashwrithe, and/or Strata Scythe. Any combination of this equipment turns the game on its head pretty quickly. The optimal plan is to get Akuta, a creature, equip each one with our little land-powered equipment package, and swing for the game.

While the value might go down a land or two depending on how much removal our opponents have, there are enough Swamps in the deck to make these powerful options in the late stages of the game.

Being able to hold these up and play them with tempo in the mid-to-late stages of a game has been this deck's recipe for success so far.

One of the design gimmicks for this deck is that I don't play any dedicated reanimate spells. Really, this isn't something I'd recommend other people doing if they want to make this deck, and they want to make it good, but the Reanimate suite is something I played in Greel, and I was interested in carving out a different way of doing the same thing, even if we're just splitting hairs.

The deck has access to several cool, budget-friendly Gravedigger effects- Cadaver Imp, Grim Harvest, and Phyrexian Reclamation.

While Greel and Akuta want to pay a lot of life in their quests to draw cards and emerge victorious, Akuta actually burns through life at a higher rate because of cards like this and paying equip costs on Nightmare Lash.

As a result, Phyrexian Reclamation and these other life-cost cards have to be used with a lot of descretion and tact. Sometimes we're paying 2 life for Cadaver Imp, even if what we really want is Soul of Innistrad, or even Akuta.

Anyone who plays Pauper or played during Kamigawa will tell you Okiba-Gang is a house.

GG used to play this 60 card U/B casual deck centered around Dimir Infiltrator and Okiba-Gang beats.

Here in Akuta, I've channeled the spirit of that design by adding Tormented Soul, but really, any time you can get ahead of your opponents on the creature count, and attack, Okiba-Gang is dangerous.

In the early game, this card is a lot more difficult to see. Later on, Okiba-Gang becomes a nice way to put your opponent into top-deck mode, effectively being able to outdraw them, and once again ensure you'll have the Akuta graveyard option next upkeep.

For long time Magic players who remember when this card came out, it's probably a choice that isn't "tech" and is therefore boring.

However, this card is a dangerous choice based on what I've talked about earlier. When your life total is a resource, using it this way seems a little counterintuitive. Even with access to Lashwrithe and Nightmare Lash, Recurrable Crypt Rats is rough, but powerful- particularly when our opponent(s) may want to play pillowfort and stall.

Still, getting Demon or the Rats equipped with our Plan A Nightmare Lash/Lashwrithe is a sweet deal. Not only do they become effective board sweepers, but they can then attack for more value.

Much like the Edric decks, Akuta wants some cheap creatures that can turn sideways for certain damage.

Dauthi Horror is both my creepiest looking option, and one of the best, next to the aforementioned Tormented Soul.

Either one of them can pick up our equipment and get 5-8 extra points of damage in with no fuss.

Even cooler is the fact that all of those white shadow creatures people might play can't do much to our guy. Short of a Looter il-Kor, I can't think of much else Dauthi Horror has to worry about getting in his way.

There's a lot of neat stuff in this deck, but the last card I'll talk about is Infernal Tribute.

This is a card I haven't seen a whole lot of on the internet, and I'd like to make its presence known. Really, it's just a color-dedicated Carnage Altar, even in this deck- but it can do more.

Infernal Tribute also helps to protect your other permanents, which may also protect you. More than once I've been able to sacrifice Phyrexian Arena or Dark Tutelage to avoid dying to my own draw engines. Not to mention it's a devotion monster!


Here's the list. Check it out.
Uncle Landdrops' Akuta, Born of Ash EDH

Until next time, remember only to let the penitent man pass.
-UL